Profile avatar
michaellarouche.bsky.social
Senior Programmer (Contractor) for @digitaleclipse.bsky.social‬ on behalf of @coldbytes.bsky.social. Zig programming language fan. Profile picture by @johanvinet.com. FR/EN/日本語(勉強しています).
54 posts 268 followers 293 following
Regular Contributor
Active Commenter
comment in response to post
Félicitations pour l’annonce!
comment in response to post
Getting access to the original source code is not a given on any of these projects. On my previous collection, Yu-Gi-Oh, we had access to most of the GB games and only 2 GBA titles weirdly enough, it all depend if the original company has good archive of their previous project.
comment in response to post
comment in response to post
comment in response to post
By sheer coincidence, I am wearing my ED-209 metal shirt today
comment in response to post
Great models!
comment in response to post
That city is the biggest fan of Dogma and its Buddy Christ statue
comment in response to post
Mais y penser, mais la réponse risque de être dans le négatif lol
comment in response to post
Yup je fais le platinum dès que ça sort sur Plesthéshieune
comment in response to post
Il y a 10 ans j’avais fait une série de vidéos pour célébrer sa musique: youtube.com/playlist?lis...
comment in response to post
Je les ai vu en 2014 et ça reste un des meilleurs shows à vie
comment in response to post
As a millennial
comment in response to post
That photo is epic!
comment in response to post
And that stealthy Changeable Guardian Esquire in the Analogue NT
comment in response to post
Even here it’s colder than usual
comment in response to post
Being a user of a CPAP since 2021 and I have way more energy during the day and I wasn’t falling alseep during the day before. Looks like in your case it will be super transformative! Don’t expect results immediately and keep up using the machine once you get it.
comment in response to post
Similar here
comment in response to post
Link to the past font!
comment in response to post
One of my favorites early 80’s arcade games
comment in response to post
No way!
comment in response to post
It really was
comment in response to post
comment in response to post
I was going to post that exact factoid lol
comment in response to post
What the hell lol, those people needed a life
comment in response to post
Pics or it didn’t happen
comment in response to post
And the result. We did this project at Tribute from 2016 as a spare project until I left in 2018. Before leaving I had stop working on that NES project to work on a new graphics backend during that spare project for the C++ engine they have at the time.
comment in response to post
And last the CHR bank editor. Allow to specify banks of CHR data of 1K, 2K and 4K size and specify the source of graphics data to put into that bank. You could specify an offset so it added tile padding for you.
comment in response to post
The palette editor with a popup to select the color from the color available on the NES
comment in response to post
For individual images, you can specify in the metadata if you want to optimize the tiles. For fonts for instance you don't want optimization. It supported metatile importation as well
comment in response to post
The animation tool. For whole animation, you can set in which CHR ROM slot in RAM it will be set. You can also group smaller animation together so they go into the same CHR 1K Bank, reducing CHR bank change. You can change the algorithm to chop up the sprites into tiles with color separation.