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mikedolan.bsky.social
Making games using Unreal Engine. Working on gamedev is my primary focus, but I also work in Blender for 3D modeling and Aseprite for pixelart! Current projects: Retro FPS ImSim-lite sci-fi series, and an isometric samurai slasher.
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At Unreal Fest! Pretty cool event so far! #unrealengine #gamedev

I've rebranded my solo dev studio! The name was inspired by my unusual sleeping habits. Anyway, Itch is updated and I am working through my steam stuff. Check out the little demos I have at sleepfightgames.itch.io #gamedev

@maxpears.bsky.social nice roundup email this morning!

Big News! The Drifter is coming to Steam on JULY 17! A pulp adventure thriller where you play as a drifter trying to solve their own murder. 🔪🔪🔪 Wishlist now! store.steampowered.com/app/1170570/...

Some more experiments - still trying to get a nice balance of low fi and readability. also dont use default cubes for blockouts if you plan to remesh them and make them into mountains because those are engine assets and it wont let you so... #screenshotsaturday #unrealengine #gamedev

Some light reading from prof. @totter87.bsky.social #gamedev

✨ Hello! ✨ Made a massive portfolio piece showcasing a hair library from Blender to UE5 with a breakdown on the methodology! #portfolio #hairlibrary #blenderhair #3dhair #3dcharacterart #openforwork www.artstation.com/artwork/L4vaLl

Working on a little desert town for a mini sci-fi adventure #gamedev #unrealengine #screenshotsaturday

in my spare time i'm making the most awesome racing game ever #indiedev #indiegame #screenshotsaturday

Blue milk bar. May the 4th be with you. #unrealengine #gamedev #starwars

There's a game dev working session this Sunday, and announcing the newest event from IGDA DC: the Cherry Blossom Arcade! 🌸 mailchi.mp/c7a9adf93bf7... 🌸

Going to Unreal Fest in Orlando. See you all there! I would like to meet Tim, but I will settle for a fist bump from @gamedevmicah.bsky.social hehe #unrealengine

i will probably buy the UE5 Skyrim Remaster when it comes out... sigh.

Right to repair is starting to look really important if the current thing continues. Assuming you can even get the parts...

Wow these look amazing! Racing, sidescroller, iso strategy rpg, full body fps more! #unrealengine #gamedev www.youtube.com/live/BHI6zx8...

still some directional glitches still but the radar is starting to come together! #wingcommander style radar shows targets relative to the nose of the ship so above center is above the nose etc. #gamedev #unrealengine

Posted as a reply to my original thread but dont want this buried in a thread so I am posting to my main - Here is the corrected 'put a blip at the edge of the radar' version with no more cos / sin for people who are interested. #gamedev #unrealengine #wingcommander

Ok so here is some essential blueprinting for use when making a Wing Commander style radar system in Unreal Engine. I now share it so that future generations do not have to drink as much coffee and read as much math textbooks and unreal docs as I did. #gamedev #unrealengine #wingcommander

so close! we are on the circumference of the radar now... the purple dot is basically where it would be if it were in front of the player and the red is the translation for when it is behind. need to invert above below left and right i think tho. #gamedev #unrealengine