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mikedolan.bsky.social
Making games using Unreal Engine. Working on gamedev is my primary focus, but I also work in Blender for 3D modeling and Aseprite for pixelart! Current projects: Retro FPS ImSim-lite sci-fi series, and an isometric samurai slasher.
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Miro is pretty neat!
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you do! you share so much!! acknowledged!!
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this is cool - thank you for sharing!!
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If only we had spent several years figuring out how to work from home and kept doing it...
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1 or 2. Its your project tho so do what feels good to you as well! I am just enjoying your work!
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weekly would be my preferred cadence I think! It would be my main newsletter of the day for sure that way
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I like your emails. They are making me think more about level design. I was wondering if you would offer a digest version that was once a week. I think id miss fewer things that way.
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i cant wait to dig in! every time i open up the editor to design a space I feel like I've never seen a room or a building before. Hoping your book helps :)
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Wrong mikedolan?
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were you there for Buddha's birthday? it is such a cool time to go with all the lanterns!
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There is! Its kinda a mining town but for buried space wreckage and artifacts.
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Of course!
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Let's gooooo!
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I just want to go live in a gamedev cabin
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Only if you ferment it over night on the counter
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Super old tabs crumble into dust as you click on them.
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The doc seems to be a big fancy way to connect to an hdmi and a power source. I dont know if switch2 will have the same port at the bottom but hdmi is pretty standard for any rez. I doubt the dock does anything special other than hold it up
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Its playing in my head now!
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Here is the corrected version with no more cos / sin for people who are interested - the above works but there is some redundant math going on... #gamedev #unrealengine #wingcommander
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hehe true! thank you for the insight!
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I will be honest and say after all that pain I didnt want you to be correct... but you were!! the print string doesn't lie:
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I will check those values. Pretty sure the normalized value doesn't put the blip where i need it but its worth checking for sure!
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I think without running the heading that is generated from the normalized vector through the formula you wouldnt get a point on the circle edge
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That first step is taking a position on the radar where the target would be if it were in front and getting a direction vector from the center of the circle. This line can be used to get the angle which we need to calculate the point on the circumference
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Are you saying the x and y of the normalized vector might be similar to the results of the cos and sin operation?
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No sarcasm here. Just a guy who is not good at math hacking his way through this trig problem
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now i gotta add back in orientation based on player ships facing... might go touch grass for a while tho.
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turns out if invert the subtraction of the 2 vectors i used to get the direction to get the angle i got the correct direction and that was the inverted issue... 🤯
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how i feel now that i have mathed this thing