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nolram.bsky.social
Hi I'm Marl and I make digital things! Any pronouns. DMs always open. Technical Art / Game Audio person looking for work! Huge game technology dork. You can find some of my wonky music here: https://nolram.bandcamp.com/
417 posts 561 followers 512 following
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@gamecityhamburg.bsky.social We need something like this as well; a space for game developers in Hamburg to establish & exchange.
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Not usually, no. Around here (northern germany and denmark) it's usually called "plastic cheese", "sandwich/toast cheese", "processed cheese" or "melting cheese".
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Why in the world did they choose like. The oldest and ugliest tileset to show off ;-;
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I wonder if Hexagonal tiling could help here? Or stochastic?
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Versand war keine option?
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Thank you for the analysis. We should check again tomorrow to make sure people are still making games.
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At home I assume, not at work?
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Seems like a great place to use Parallax Occlusion Mapping!
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Y up is superior anywhere you are mixing 2D and 3D spaces, change my mind
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The cownsole
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When you‘re in Hamburg get a fresh Franzbrötchen please (pronounced "Frahnz broetshen" roughly)
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How will this integrate with tooling and IDEs?
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I‘m use Reason, imagine all the garbo I have to hear from people who have never used it :)
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Not to mention it’s funded by a game that relies on stolen creative works and attempts to financially exploit children while copying deceased actors with AI clones.
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Yeah the same portal is used elsewhere too; but I haven’t seen much in the way of international newspapers. The vast majority of resources are german-language books and audio media.
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I'll need to check, but typically the offerings here are unfortunately not as comprehensive in international materials (in general, libraries here have very heavily lost in relevance sadly). I will have a look though, thanks for pointing it out!
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Northern Germany. We have public libraries ofc - they’re great - but not particularly useful when trying to access materials like this from other regions.
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Not when you’re not based in the US/Canada…
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Time to update the ol' bio then, aye? :) Good luck on whatever is next!
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Thank you piers, very cool
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A 4 character domain is easily 4 digits or more.
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Yeah, in my case I do gamedev & audio for work - last time I tried it, audio in particular wasn't well developed yet especially when it comes to DAWs and interacting with hardware. As for gamedev, most people are still on Windows (also DirectX, my beloved). I will try it again in the future though.
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That’s really cool! If it wasn’t for my professional stuff I’d love to switch too. I hope more games will have native Linux versions in the future as well, as great as Proton etc. are.
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To me the unidentifiably European narration is a huge part of the appeal honestly! Also for some reason I thought you were Romanian too. Oops!
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Now I wonder if humans are the only animal to experience size dysmorphia.
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Even the game editor tooling framework I hacked together in a day or two accounts for this, how did they miss this?!
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Pointers left! One thing I have noticed a lot with AI music is that it’s often overly busy and rarely has sparser sections. That plus the MP3-compression like sound of it (lack of sharp attacks and clear transients).
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If it sounds like it was MP3 compressed in 2005, there’s a good chance it’s AI. Weird, slurred sounds and voices are also a common indicator. As well as being generally very generic and busy sounding; AI can’t handle sparse sections well.
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Oh this looks fantastic, I’m curious how this was done?
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Surprisingly they don’t, probably since they’re essentially pattern recognition and reproduction machines and regex is entirely patterns - tokenization in large transformers is a bit opaque sometimes
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This for some reason looks a bit like an Inigo Quilez SDF artwork and I honestly love that. Beautiful kitty.
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Generally I’ve mainly seen negative sentiment. The only thing that it has made a positive impression on people with is for extremely repetitive/monotonous tasks in engineering, like writing regex and boilerplate code / glorified copy-pasting. For creative tasks it absolutely WORTHLESS and avoided.
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You won’t BELIEVE what tomato juice tastes like
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I worked on a switch game once and I have never want to buy another Nintendo product since
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This is awesome! Some really cool widgets in there, I like it. I still need to make my own timeline widget sometime in the future…
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That’s really cool, what tool is this?
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Hm, I’m curious how well supported everything is then regarding audio interfaces? Most of them seem quite keen on ASIO for low input latency audio (though I agree ASIO sucks)
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I’d be very curious to hear about what the linux audio experience is like these days, especially in respect to stuff like ASIO or VSTs.
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The link seems to be a 404 at the moment.
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There are cases where raytracing (RTX is NVIDIA branding and should be differentiated) can be hard on performance, especially for per-pixel effects like reflections. However, other techniques like probe-based GI (see Doom TDA, The Finals etc.) are much more lightweight. Framegen is unrelated to RT.
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How is 7 years not long enough for the tech to mature? You can get a 2070 that supports it well for under 200 bucks. I agree with your fears, but the issue there isn‘t raytracing, the issue is GPU vendors (primarily NVIDIA) constantly raising the price bar for profit increases.
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Cool but that technique will break down as soon as literally anything in the environment starts moving around, and takes up heaps of storage. Raytracing has been around longer than rasterization, and we have had hardware capable of it for 7 years now. That’s longer than the entire PS4 lifetime.
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Algorithmic feeds are once again proving they are a burden on the human condition 80% of the time
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That’s fair honestly. I’m not huge on it either, but I would not rule it out for games that don’t require fast inputs (i.e. more slower pace third person stuff).
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But who is a rando? Am I a rando? 🥺
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John your patience is incredible- however, I think what we are seeing here is merely the symptoms of a bigger cause: Most people don’t understand what the technology really is/does and are just negative towards it out of principle due to poor initial reception and the current anti-developer climate.
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It’s not even a lightmap but rather a dynamic probe volume. And I believe there is an option in the game for per-pixel GI as well!
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Oh that would have made this… significantly easier. Thanks for pointing that out to me!