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oops, I arted. 🇺🇸🍟🇫🇷🥐 animation, model, rig, 3dprint, goofs. Penny Big Breakaway, Epic Tavern, PSHome, Resistance Retribution, Syphon Filter (DM,LS), Rise to Honor, The Getaway... https://oddrobot.artstation.com/ linktr.ee/oddrobot
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I think we should all thank my daughter and all of the other like-minded players who asked the question and paved the way for Pauline to be in a new Donkey Kong. ;) www.wired.com/2013/03/donk...

When gamedevs. get a time extension to tighten stuff up, it's often attached with adding new stuff, making the extension moot.

A simple tool to find those nerds potentially good at air traffic control... Set up arcades around the country and kidnap the high scorers.

I saw a Topolino IRL! It's sooooo keeeewt.

Kewt!

muhahahaha itz vorking! DFF test in #blender :D thanks to the hints posted by @edwardurena12 (I'm seating on the shoulder of a giant here) #blender3d #blendercommunity #fanarts #gravityfalls

suppakewt ♥️

Short scene inspired by Day of the Tentacle (and the Maxwell blown away guy but pushed to 11). Made in Blender, Affinity Designer, InstaMat and DaVinci Resolve. #blender #fanart #gameart youtu.be/jHp8nowIKLQ

Short scene inspired by Day of the Tentacle (and the Maxwell blown away guy but pushed to 11). Made in Blender, Affinity Designer, InstaMat and DaVinci Resolve. #art #gameart #fanart #doublefine #blender

My little collection of procedural materials made with #instamat . All can be tweaked in engine with exposed settings. I will post updates when I make a bunch of new ones. #gameart #procedural

autostacking of hifi components 😅 #gameart #blender #b3d #gamedev #3dart

stack of stylized high fidelity components: the tawah of pawah. #gameart #blender #b3d #gamedev #3dart

🚓woop🚨 wip wip🚨workinprogress a stack of stylized high fidelity components #gameart #blender #b3d #gamedev #3dart

Zmodeled in Zbrush as a dare/goof 😵‍💫. I will eventually bring it in Blender and do something with it. Stay tuned 😅 #3dart #gameart #gamedev

First trailer for "City" anime series by Taichi Ishidate & Kyoto Animation. Based on the manga by Keiichi Arawi (Nichijou). Coming on July 6. www.youtube.com/watch?v=ldLd...

I like smushing stuff, making stuff chonky. old shows where inanimate objects were a character 😅 #3dart #gamedev magum p.i. +starsky and hutch +heavy serving of chonk =

To those of you at #GDC2025, check out two Penny talks today! 1:30pm - Jazz Platforming in ‘Penny’s Big Breakaway’ by @estebanthinks.bsky.social 3:30pm - Building ‘Penny’s Big Breakaway’ with Beef, a New Programming Language by @hunty.biz

btw you can bake lowres closest interpolation maps straight from polyhaven PBRs for quick and dirty pixelart textures, kinda goated for indiegame assets entirely in blender

1st experiment with blender geo nodes! a loudspeaker cabinet for Day of The Tentacle's Bernard! #blender #gameart #blender3d

🥐 my spirit animal 🥐

Huzzah!

walk cycle in blender. Bernard from Day of The Tentacle, looking for a clue or how to defrost a hamster🐹... #blender #b3d #animation #gamedev #3dart

look at that success! well done! get your ready to print papercraft here: cdnb.artstation.com/p/assets/ima... cdnb.artstation.com/p/assets/ima...