ondydev.com
game developer, made PETER SHORTS and TRES-BASHERS
working on SPACE CAT DX and [NDA]
ondydev.com
166 posts
1,671 followers
246 following
Regular Contributor
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your main takeaway from this chart should be that road rash 64 is the funniest game ever made
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despite its rancid vibes it plays ok and the combat is funny
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quality boring is still better than garbage boring
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I keep to-do lists in notepad for each project, and comment any changes in github commits.
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you can jump off of it and you will keep your momentum
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well to be fair, I've been focused mostly on SCDX for the past year. Peter Shorts is getting an update but it's been out for over a year.
The other two have been dormant for a while. I still poke around at them sometimes but I'm not giving them my full focus until I'm done with my current projects
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peter shorts, space cat dx, wonky works, tresbashers 2, that's four!
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that's nice of them!
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played it for the first time two days ago. the tricking is so much fun... instant classic
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i almost didn't include any snowboarding games because i really don't gel with them (except maybe 1080 on gamecube) but i've never actually tried the multiplayer in snowboard kids, so i'll admit ignorance on that placement.
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just thinking about doing more than 3 laps on any of those tracks is making me age...
i will say, the battle mode is very good, and if i'd remembered that i'd have placed it higher
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the single player campaign Enrages me but I cannot deny its cruel hilarity. it could be higher up
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forgot to rank it (the template didn't have many of these) but I would put it somewhere in Funny Garbage
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if it counted (imo it doesn't) it would go right between Re-Volt and Extreme-G
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no way...
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no he's right that's Tario. From leaks
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thank you!
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LumpyTouch
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you are braver than I am! assembly is a lot of work!
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i wish! it's pretty faithful to it aesthetically and sticks to a two-button control scheme store.steampowered.com/app/2352640/...
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*made sure it worked
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I also made it worked when playing from my laptop + mobile hotspot. the input delay fluctuated wildly but there were no desyncs or disconnects 💪
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we had a catastrophically bad playtest on Friday but it revealed some critical issues. it was a little demoralizing but I'm glad it happened since they were issues only a wildly-fluctuating internet connection could reveal.
today was the first playtest since then and we had no issues whatsoever 🎉
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i wish i threw a better party for him, but it'll have to be next week...
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this update improves performance greatly! it may still lag when a lot of enemies are onscreen/active, but for the most part it runs a lot better on older machines.