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primalace.bsky.social
Principal Game Designer. He/him.
39 posts 59 followers 387 following
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BIG Cargo - Thanks for 150 follows 🤍 #lowpoly

Some random screenshots. More in the ALT text.

more spaceships: "Scouts" #digitalart #spaceart #spaceship

過去絵:適当宇宙船シリーズ

空自の対怪獣部隊に配備された魔改造コルセアⅡ

PLP037: Ragtag Squadron #art #DigitalArt #DigitalPainting #Photoshop #Sketch #SpeedPaint #SciFi #ScienceFiction #Vehicle #Spaceship #Fighter

9.6/10 people surveyed agree that we need a lot more supercolourful #spaceship s in our orbit. if we're going to be a doomed species trapped by kessler syndrome we might as well make it colourful and aesthetically pleasing! destroyer #scifiart #conceptart made for #nullspace

More #spaceship doodling

More #spaceship doodling

Imma doodling mah spaceship. I have barely picked up a pen and used one to draw anything in years, but I want to be able to draw the things I enjoy looking at. I'm happy with most of this one.

Old procedurally generated #spaceship machine I made in #blender. I would play for days messing with all the parameters and nodes and just render anything that came out especially good. I've got hundreds of these renders gathering dust 😅

#Homeworld Mobile. A little gift to the community; the two versions of the Tanoch Battlecruiser side by side. The Tanoch gifted several of these ships to the Vaygr in their space... I think it was three. We see Jochik flying in one at Star Totek.

If you see this, share a vehicle Bold colours and stripes always make spaceships look cool.

Thankfully, many of Gamasutra's articles have been archived by Web Archive. Here's a short, and great article on how you should do thumbstick deadzones. Very easy thing to get wrong, but also pretty easy to do correctly! Full archived article: web.archive.org/web/20181116...

Couldn't agree with this more!

Part 3 of my flight sim tutorial. Weapons and AI #gamedev #indiedev vazgriz.com/503/creating...

The most epic space opera made- the original at least. Only competition in a similar space is Babylon 5.

BiSpacer experimental ship in need of urgent rescue. The spatial filaments after the space semi-folding can still be seen in the image. Shortly after this event, the new engine model was discontinued due to unforeseen consequences associated with spatial structural instabilities.

It's impossible to celebrate the 10th anniversary of Elite Dangerous without putting Josh's work in the spotlight.

Even our sales manager George Corner is getting in on our Games of the Year 2024 series, exploring how a resurgent year for Frontier's acclaimed space sim Elite Dangerous has added to the game's unending sense of wonder

destroyer spaceship commission commissions are open, u can pin me here or via [email protected] #scifi #spaceship #artistonbluesky

Ok, I'm back.