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primalace.bsky.social
Principal Game Designer. He/him.
39 posts 59 followers 387 following
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In the end though it doesn't matter unless you also fuss with the speeds and stuff at the same time otherwise its just a way to render something that's really big without using big numbers.
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I've done that in unity before. It's how I prototyped the way supercruise in elite could work and sold it to the powers that be. I knew telling unity to render something 8au away wouldnt work so I rendered it 100m away and dynamically scaled and positioned it to look further.
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You can compress time, compress space or compress speeds. On Elite we dynamically altered the acceleration and speeds based on how far away you were from stuff in space, with the effective outcome of making those vast realistic distances much more compressed in terms of time to cross.
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I always felt star wars stuff has to do that too else those fast cuts between taking off and then flying away from the planet into hyperspace must have covered a period of like 12 hours lol
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This reminds me of the flight model from Flight of Nova. It has two modes and playing it at first you look clumsy and stupid trying to land and fly but after a couple hours you're like the millennium falcon taking off from Bespin.
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Keep cooking, this is good stuff!
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All I want is for this to be trivially baked into an engine along with line drawing and quad based wire frame rendering
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I tried to like this, but I already had! You should be able to double like posts.
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When I generate ships, I do something like this to make 3-6 different interesting shapes, and then reuse those shapes in another generator, letting them overlap and be in various positions. Essentially, it is building a complex shape out of smaller simpler ones.
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It's my proudest accomplishment in the near two decades I've worked in the games industry to be sure.
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At one point, right at the start of ED development after I was brought on board, it was the intention of the lead programmer at the time to implement a full thrust vectoring system akin to SC. I'm very fortunate that me and the lead designer had other ideas and were allowed to pursue them.
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Was I supposed to write a paper on the flight model of Elite Dangerous or did I miss that memo?
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I'm here for it
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I thought that was the point of this level of simulation. If that's how it goes in real life then the game does likewise.
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What a beautiful blend of 3D and whatever that terrain rendering technique I forget the name of is!
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I wish blender understood that when I clicked on a number input and dragged to change it to something larger, if it's the kind of thing where it will brick my PC if I go one too high, it should warn me before actually applying the new input.
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Red and white stripes gang represent
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I wish I knew what this kind of spaceship aesthetic is to search for more! Right now I just know it when I see it, and it's difficult to find examples of in the wild without stumbling onto artists like yourself that do it so well.
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Steel Battalion X Gundam
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Thank you! I got up to episode 4 but it was pain with youtube not listing the next video in the series each time.
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This is right up my alley but I've noticed the playlist for the series is ordered backwards and has the latest video out of place in it. Any chance of ordering this from start to finish for binging please 🙏
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I think you should learn to stage and render scenes in blender ;)
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I've been following your gmail advice for a couple years now and its the best thing that's ever happened to me with regards to anxiety from emails. Wish it would work for irl letters...
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That's really cool! Not gonna lie, the limitations of a wireframe with back face culling renderer is quite creatively inspiring to me and just seems incredibly appropriate to space themes :D
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I got a Digimon X Device Virtual Pet over Christmas, and they're a lot more interesting than tamagotchis in that there is a game to it and you can battle over peoples devices to boot! Worth checking out for inspiration.
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What are you cooking?
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I never get tired of seeing your designs or the style you illustrate them in. Fantastic stuff!