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realbrianruss.bsky.social
Fullstack Developer by Day, #GameDev by night, @Moohanni on Twitch
96 posts 137 followers 46 following
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thanks! definitely will require more but I like how it turned out for the relatively quick effort on it
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4) The Idea It still feels lukewarm of an idea. But, enough to make me want to complete a true prototype of it.
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2) Controls Control feels is everything, even in a game that does not require precise and mechanical platforming. 3) Ambiance Ambiance was enough to make it rate 400 for graphics, but a more concerted effort on art will be important.
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1) Mechanics For people who like puzzles, the mechanic was interesting and challenging, but complaints about not being able to see different tile layouts of different realms posed a somewhat annoying challenge.
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definitely, you will see use of buttons and switches for sure. Thanks for the feedback!
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thanks, appreciate it 😀
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thanks for the advice!
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Good question, I suppose I won't know which style until I mock up a level background and put it together. Guess the programmer needs to do more drawing haha
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100%, led to much better results! Of course, prob has 100 more iterations to go lol
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lol, that explains it well
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haha, we all got our quirks! I remember thinking drawing would be nice and relaxing and realized it takes intense focus on shapes, lines, and angles. It's all hard!
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bros cooking
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Thanks! Starting to build a puzzle platformer based off my recent Ludum Dare jam where you go into "spirit realms" to access different platforms. Still in the exploration phase. (free background from someone else).
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haha awesome!!
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well... mine's a spirit, lol. Great minds think alike
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thanks!
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thanks!
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nostalgia vibes, so good
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Will do!
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"System.SocialLife not found" darn, maybe I don't have the right package installed.
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I've always wanted to know what i feels like to be like an anime character running through a scene. tons of games have anime characters without the fluid, tactile movement usually presented in the shows themselves. This feels like a very big step in that direction!
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appreciate it. Yep, seems like the feedback I'm getting is generally "do not put it in the middle of the vision". thanks for the feedback and ideas!
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Time flies when you trying to get the game another 0.1% closer to completion!
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def was not, my earlier prototypes showed the flying mechanics.
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lol, that brought back some major nostalgic feeling, so good
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Just a reminder to myself
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When I'm finally working on a good idea is when all my good ideas for new projects float to the service lol