rinvars.bsky.social
Freelance C# Programmer | Unity Specialist | 12+ Years in Game Development (6 Years Programming) | Aspiring indie dev | Avid board games player | Miniature painting enthusiast.
218 posts
109 followers
611 following
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Everyone's taking a shot at Godot Foundation with everything but their wallets, funding has dropped significantly in recent months. It's not like they're flush with cash and can choose from whom to take the money. They're barely scraping by. fund.godotengine.org
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So the opposition to taking AI money is entirely vibes based. I wish people would express concern less and fund Godot more so Godot folks could actually choose from whom to take the money. They're not exactly flush with cash and funding has dropped significantly in recent months.
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I'm not sure the concern can be legitimate when local AI models of any power require space, memory and computing power Godot does not generally target. Nor would they ever integrate some cloud service when they don't have the resources and 3rd party closed source APIs are not compatible with FOSS.
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I'd like to see some sources on the large migration point. All engines have retained their userbase or grown even after all the drama. It's just more people doing games in general and some have chosen Godot as their starting point.
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Huh, seems too good to be true, but I'm buying anyway.
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You might have subscribed to one of them block lists.
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But yeah, it's technically still free for video game development under a million lifetime revenue.
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Unreal has the 5% revshare, less when sold in their epic store. But non-gaming uses like industrial, movies, simulations, etc used to be entirely free, now it's something like $2000/year per seat. They subsidized engine development via Fortnite, but now that revenues are dropping, things change.
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Are the license terms known? It's also half of my concern. Unreal was free for non-gaming use for a decade or so but now that Fortnite endless money glitch is coming to an end, Unreal's pricing is rising. Rust money is not eternal either.
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I've not, people forget but Unity had a lot of goodwill once upon time. Running from one for profit company into the arms another seems counter productive.
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I feel like S&box is a risky proposition. A lot of it is not their technology, first of all. What happens when things change at Valve? And what happens when Facepunch runs out of Garry's mod and Rust money? And last I checked it was tied to their own metaverse thing.
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Don't know much about Animal Crossing - is it Sims light? Racing seems applicable but also has fallen out of favor in recent years? I don't see much about racing games these days beyond the enthusiast niche. Tetris is a good example, but everything that streamlined seems to be mostly already done.
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Combat is probably a path of least resistance. Everyone's familiar with it. It's relatively easy to implement and scale. Balatro is a good example of similar scalability. Sims not so much since it's very dense systems, mechanics and content wise.
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Pretty glad I negotiated recent contracts for payment in euros. It's getting crazy out there.
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A basic system of violence scales up to a complete game. There's a lot of intrinsic variation in combat like different enemies, weapons, stages, damage types, etc. I can't really think of a non-violent system that has the same variety, but perhaps I lack imagination.
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I think it's more challenging because you can't express non-violent interactions with a button press and a hit/shoot animation (maybe a health bar), which is rather simple to do all things considered.
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First time I'm hearing about it, will check it out.
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We tryin' Milanote now, nested boards are better than Miro's single boards. and gdocs haven't stuck for some reason, too many visually oriented people, I guess.
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try git-fork.com Sourcetree gave me endless authentication problems for no apparent reason and I was losing dozens of hours troubleshooting with no end in sight. Since switching to Fork, I've had 0 problems. Not free for commercial use, but the free trial is fully featured. It's also a native app.
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Is that chart sourced from somewhere? If so, would appreciate a link.
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They are betting big on these tools continuing to improve up to production quality standards. Meanwhile, we've yet to see a profitable AI company that isn't selling GPUs.
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Sentis was mentioned very briefly but he mainly talked about chat/LLM editor integration and content generation tools as the future of Unity.
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Getting to where, though? I highly doubt an actual product can be shipped this way. I see a bunch of very basic demos, which is cool and all for a prototype, but it doesn't scale.
Also, Unity has the most data online out of all engines so why wouldn't something similar be possible in Unity?
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No clue. Seems like they've exhausted most other avenues for revenue and are grasping at straws. Betting on AI getting good someday. He also skirted around the question about copyright in AI context.
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yea, sometimes I hit a flow state while playing, which has an almost meditative quality letting me decompress and forget real world problems. Deep familiarity enables that, unlike new games, which create friction just by being fresh.
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That loop really hijacks your brain that it's hard to enjoy something less stimulating, like a single player game. The gear hunt in itself feels somewhat gambling adjacent.
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Did not know this is a thing! I have to see it now.
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I wonder if the IP protections built in have unintended side effects. They can't have it spit out copyrighted material even if it is trained on it.
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It has online search built in that is very often better than just googling.
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That's lovely. Great looking shelf and amazing birthday gift.
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Nice! I know only a handful of people with libraries that large. I'm already 44 deep, excluding expansions (which is about the same number) but I'm out of space. The only way forward is getting a certain popular Swedish shelf, but I don't feel ready to buy furniture just for board games yet.
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I don't have any of these games, but I've played at least 5 of them. Started really collecting only in the past year, so games in my collection tend to be more recent with a few exceptions like Lords of Waterdeep.
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AI strikes again.
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lmao
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DLC ending left me dazed for a couple of days in a bad way. One of the best DLCs ever made, but also delivers cyberpunk theme to a T. I don't think there are any truly good endings, but some are less worse than others. I also intend to replay for a different ending.
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Orange dumbo will thank him for his efforts in poisoning Europe, which will pave way for new business deals selling anti-rad meds with no FDA oversight, since that is also going away.
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For now, there's no reason to think CoreCLR is not happening. CEO mentioned tackling tech debt, increasing stability and reducing reliance on outdated technology. Can't imagine CoreCLR not being a part of that, but time will tell.
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Listings online don't even exist in my country, it's basically mythical.