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riversalmon.itch.io
Indie gamedev and Unreal Engine specialist. Former Software Engineer at 2k Games. Views my own and not representative of past, present, or future employers. Available to provide AND commission contract work/freelancing
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one of the saddest things about western masculinity is that it comes with a predetermined set of life goals from the very start. a kind of life that one should live, and things they should strive for lest they be a failure as a man. none of that sounds like freedom

another shot of the Retro Surface material I'm making to make using nice crunchy pixel textures look right in #unrealengine

Using some UV tricks from Inigo Quilez's blog, I was able to get very convincing pixel textures but still using regular samplers - meaning you get to use shared samplers, anisotropic filtering, etc! I also have some PBR inference from color textures worked in too. Textures by Makkon.

The problem with "you're wrong about" type podcasts is that eventually they get around to covering something you actually know quite a bit about and when they get major things wrong it bursts the illusion that the hosts know anything other than how to make a podcast.

Look at what a simple temp pivot + shift drag extrude can do in Unreal Engine now with Scythe (coming in the next version).

before I forget, here's some art I made in Quake

If we’re renaming bodies of water based on petty grievances, I propose that this be renamed the Kendrick Lamar passage.

I'm that purple marine there. Much exciting new possibilities in multiplayer classic #Doom!

Network test success. Slowly lifting the GZDoom netcode curse. Ongoing behind the scenes netcode improvements, and improved it has. 6 players across the world, no connection troubles (OGs remember the struggle), SMOOTH prediction (feels like playing single player), no jitter/rubberbanding. #GZDoom

A friend of mine just pitched something to a studio and the executive said, “That’s great, but nobody is buying anything with a point of view right now.”

The only successful type of game going forward is the kind I make and like. All other types of game are doomed to fail because players don’t like those games, as demonstrated by the commercial failure of one specific example, Game X. Don’t be an idiot, be a clever person, like me.

doctor who should bring nikola tesla back so they can do the opposite of the ending of vincent and the doctor and bring him to the modern day and have him hate what his legacy is

my friends made an extremely cool Device

I'm once again trying to find a good way to do anisotropic filtering without enabling bilinear filtering in the process in #unrealengine. I can do the uv trick I described in an earlier post, but that looks blurry when applied to these high contrast textures

Attempting another Dark Fantasy project, this time in 5.5 with megalights All real time dynamic lights and lumen for everything #UE5 #WIP

Go make the art you’ve always wanted to make. Write the stories you’ve been dreaming of. Sing your heart out. Pick up an instrument & play. Do the things you’ve been holding back on because you’re worried about what others might think. Just do it. Do it now. Life is short. Life is precious. Please.

dear fellow game developers PLEASE I BEG OF YOU stop shipping your game with volume settings at a deafening 100% by default. If you set it to 50% by default and let players increase it to a volume they want instead of blowing my eardrums out when I start the game I'll respect you immensely

Pls be aware that Engine =/= Art Direction Unreal Engine is just a tool and you can use it however you want. For example, I made this stylized indie game in Unreal Engine 5 - check it out! ❤️‍🔥 #gamedev #indiedev #indiegame

Mappers, modders, modders and mapmakers - please reach out if you want some paid mapping work for a classic/retro/boomer shooter in #unreal #ue5. Experience with #doom mapping appreciated!