rj.dcellgames.com
https://spellmynamewithabang.bandcamp.com/
directing UNBEATABLE at and "running comms" for @dcellgames.com
also voice direction, music, sound, trailers
work a lot w/ @strangescaffold.bsky.social! most recently: OST + SFX for TEENAGE MUTANT NINJA TURTLES
1,085 posts
2,199 followers
913 following
Regular Contributor
Active Commenter
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it's cool as hell in my opinion
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the moment in this trailer that really sells me on "they know what they're doing here" is the guy running full force at a series of 5 trolley cars in a row. just an incredible instant punchline of a joke
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take this with a grain of salt because i'm easily swayed by gymnopedie number one
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anyway i have high hopes for The Trolley Solution
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hey sure why not i like reading stuff
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<3
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imagine how fucking funny it would be at this point if it tanks the game enough that they have to issue a statement though
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oh this is big
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🥳
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also thank you to jeff who helped it not just be my face on screen. it would be crazy to not acknowledge that this is a bananas full circle moment and i wanted their perspective as someone who has done beatmaps for songs called WORN OUT TAPES for seven years
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clara deserves the universe for the song and her, vas, and rachel did mountains of live takes to make this exist. all i will take credit for is the stuff i did: have a face on screen and edit all the video together
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day of the devs team was (as they were back in 2021!) super patient with how busy we were and gave us a lot of freedom with the slot and i can't speak highly enough of working with them.
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and also, this goes without saying, but i'm talking "very small" in relative terms because unbeatable is a giant in team size and scale compared to, like, space warlord organ trading simulator or ACTUAL solo dev projects (like a lot of droqen's body of work, or kyle reimergartin's (play fjords btw))
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that doesn't discount us! we're a very small game! with a very very small core team! but count all the contractors, and that's what you get.
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LMAO NOO
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hell yes
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the guys who made the fight club soundtrack?
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secret truth is that every song is rerecorded but we haven't shown all of those off yet
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you picked a frame where i look completely fucking insane
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(we're still friends!!! i know i am Intense)
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the objectively funniest thing about this is that it's at 24 fps
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As always, I have to shoutout @rj.dcellgames.com for what is effectively four unique soundtracks in this game, each providing the thumping throughline to the game's chaotic tactics action.
We are not worthy.
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i will literally say i said "nubby but scratchoffs" in a call like two weeks ago
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people being put through the meat grinder right out of college so that a bra can be taken off the character model without a cut
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like, i do not Like arguing with you partly because i Like you. this is true (you're a friend, and i Like your work! so having anything that isn't a -pleasant- discussion isn't something i enjoy) but at the same time, it's Good to have this argument, because there's something important here, to me.
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but while we clearly both agree that good and evil are simpler, more "mundane" human things, i think where we're splitting is that i still fundamentally think that there is a separation between what you like and what is good. again, there is so much bias, and so much irrational bullshit in everyone
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but it gets complicated very quickly when you bring outside context into it for reasons i'm sure i don't have to elaborate on too much because that's, like, a thing we all deal with in an ethics class or similar scenario pretty early on. that kind of basic moral complication is pretty understandable
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if we agree that it's wrong to do those basic things, and we can call that "evil" for the purpose of a baseline common understanding...that's not lofty, that's just human and simple and understandable. and neither of us Like those things. just as neither of us don't like someone helping someone else
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"good and evil" might seem like lofty concepts, but at the end of the day, they're valuable to understand basic human things. like, there's the easy questions we probably have similar answers to: is it wrong to kill another person senselessly, is it wrong to hurt another person senselessly, etc etc
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i mean, that's my point, is that's why neither of us can be that. you are not a moral authority and neither am i! neither is a cop, or a judge, etc. all you can do is be honest and try to be good.
let's ignore "earthly" (and, by implication, "heavenly") for this discussion to help ground it:
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there are plenty of biases ingrained into all of us that are hyper-difficult to unlearn. those biases factor into what we like and don't! it is very silly, i think, to claim that through such bias any individual is capable of deciding "goodness" by what the animal inside them feels on a gut level
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as a result there is no objective perfect good between us, so the moral good must be found in agreement and understanding and good faith and an honest strive for the truth. it is not, by any stretch of the imagination, just what either of us Likes. people like things for toxic reasons all the time.
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fundamentally, it is a dangerous and honestly destructive impulse (i truly believe this) to think of one's opinion on things as indistinct from moral authority. of course, at the end of the day, both you and i can make moral judgements; we are both fully capable of disagreeing on that front, too.
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right, and that's the thing: i fully think that's simply just not a thing that's true. i like fruity pebbles, but fruity pebbles are not Good. at best, fruity pebbles are neutral. and i can recognize the difference between these things, and there is some overlap Sometimes
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recently it has been mostly a super hang-on machine tho
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i just started playing mother 1 on mine...i agree love to gameing