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superdupervibes.com
A small indie game studio formed by industry veterans who decided to pull their solo efforts together. Vibing with the Universe we are putting PLAY back in games. hosting: Polish Game Dev Starter Pack https://go.bsky.app/JuuSSUs
811 posts 2,362 followers 1,850 following
Getting Started
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Can see no mistakes.
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Fantastic preview image. There is nothing unsettling in it in particular, but it makes my horror-sense tingling!
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Persona IV vibes <3
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We'll be dropping more info on what does it mean exactly, and how such a collective would work very soon. We also have some unannounced games to show you. Stick around!
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For a couple of months we've been talking to many people in the #indiedev space and we're convinced there's much to be done. We're setting out to form a creative community of developers with the purpose of amplifying our collective voice and giving everyone's indie games more chance to succeed!
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So, starting today, I'm communicating through this profile not just as an individual, but a part of a system that is clearly more than the sum of its parts. This means more games and more impact than any of us could hope to make alone. That's not all. We think our ideas could also be useful to YOU!
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Dorothy, the middle-aged retired explorer.
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Yes! I do, actually. It used to be Daft Punks soundtrack to the Disney TRON sequel, but recently it got replaced by Paweł Błaszczak's brilliant OST to The Ascent. I played the game a bit, and didn't love it much. But the soundtrack. Ooooh boy.
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Anything else you're working on? NYAARGH! is such a great name. Would be a waste of nice branding if you stopped at your first game :D
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Cool. Can't wait to see the complete thing with a backdrop, logo and all.
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Whoah! That's the exact same one we got a couple of months ago! My partner's brother is a professional pianist and he told us there's nothing better in this price range.
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No. Of course not. But this piece of silver ore stuck in the wall geometry, impossible to dig out, will haunt me for the rest of my days.
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I can feel dopamine releasing. The gameplay loop is perfect for it. But am I having fun? Or am I the labrat triggering the pleasure receptor in its brain until it dies of dehydration?
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We heard you the first time.
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Adorable tiny blue creature. Adorable tiny blue buttcrack. 💙
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"Against impossible odds". That one made me chuckle.
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I know what you're getting at. But with 8x8 pixel tiles at my disposal there's lonly so much I can do to improve clarity keeping the monochrome palettes. Color seems like my best choice.
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The monochrome visuals are appealing to me - a DOS veteran player, who remembers fondly the games played on monochrome displays. But this sort of graphics - while nostalgic in a good way - makes it difficult for some players to understand what's happening on the screen. The playtests evidenced that.
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It's less of a matter of preference or taste and more a matter of clarity and accessibility. I want the game to be approachable. I feel making the levels more readable by adding color, simplifying the tilesets, and making the play area less dark in the players area of vision will do just that.
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Outlines have been on my mind as well!
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That would be a great suggestion in general, but I try as much as I can to avoid feature creep.
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I'm thinking about dropping the monochromatic look altogether. Differentiating the player, the walls, and key interactive elements with color (yellow paint, lol) could bring much needed clarity.
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Sorry! I missed your post. Whoah... your project looks impressive.
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Preach. This is still valid game deving! Just as much as taking long walks and staring at a blank page is part of the process for a writer. It's never about creating a steady output.
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It's a date! :)
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Not a huge fan of the fonts used for the logo and the menu, but overall this looks enticing and atmospheric. Certainly tickles my inner explorer. Nice!
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Fantastic! Congratulations. And today's peak is higher then on the release day, which is also very promising :)
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No, I meant someone else. But since we've established that's not someone any of us would be comfortable working with.
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Eh. And this coming from someone doing actual work advocating for equity of a marginalized group. I did not see this coming.
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Hah. Understandable. We never discussed anything beyond accessibility.
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Ah! Found him, he's here on BlueSky already. @maxangor.bsky.social
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There's this blind accessibility consultant with whom we've worked on Jupiter Hell. His main focus is action games, but he gave Epyon some very solid feedback.
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A while ago I had a thought: what if... snake sokoban? Now you can wishlist it on Steam (link's in the bio). I'll be following you!
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Plus there are some very decent open-source emulators that can be used as a wrapper. Yeah, I'm sure there's many options to put a GB Studio game on Steam... BTW. Finished the test rooms. :) Oh, and please check my solodev game in my bio - it's a mash-up of Snake, Sokoban, and Boulder Dash.
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I'm very much in love with the idea of GB Studio, and seeing its capable of producing standalones that can be shipped to Itch (so presumably also Steam) I'm 100% sold. As for restrictions - I always thought there's nothing like limitations to push ones creativity to its very limit.
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Watch this: www.youtube.com/watch?v=-MH5... If you do what they say you can rest assured you did MORE in terms of meaningful promotion then 95% of the other devs on Steam. Also - I'll be launching a cooperative to help solo-devs and small teams soon, so feel free to follow me and stay in touch.
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I can dig it!
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It was Supplice: store.steampowered.com/app/1693280/...
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Nice! When I had a game with 29k sitting in the 'popular upcoming' list for 3 days we ended up launching with 51k wishlists. Fingers crossed for your successful release!
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Congrats! How many wishlists have you got now, to begin with?
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Oh, wow. Nice to meet you, man, and thanks for the follow. We're mutuals now. The atmosphere of your game is exceptional, just looking at the screens.