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thierryberger.bsky.social
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Starting to come together pretty nice... #threejs #rapierjs #gamedev #physics #threejsJourney

Happy all hands to #rustlang participants at @rustnl.bsky.social

I'm about to give my #rust talk about #bevy's immutable components at #rustweek. This is a fun "story" talk, about how a weird little bug turned into an important feature for #gamedev. Watch the live stream here! Missed it? Check out the slides with speaker notes: docs.google.com/pres...

@rustnl.bsky.social if you’re curious to about the game, I always have a full deck with me so come and ask me 👍, I’ll show you a few cards 💯 ; I’ll usually be hanging around the #bevy birds (swag people showcase on their belongings) #rustweek

#bevy is steadily maturing, but even as we add features, users are struggling to piece together how to do common #gamedev tasks in a new engine, and an ECS paradigm. I'd like to fix that, so I wrote up a proposal for a new class of usage examples! github.com/bevyengin...

« Customize your bevy swag » will also be an available activity on monday may 12th, I’ll share more details soon 👀 @rustnl.bsky.social #bevy

TIL you can track Rust releases from this website! 🦀 Visit: releases.rs ⭐ GitHub: github.com/releases-rs/... #rustlang #releases #rust #changelog #stable #nightly

If you’re going at the @rustnl.bsky.social #rustweek and like card games, find me to play Techy Cards, the card game about #rustlang!

An interesting #rustlang talk would be debugging through logs, I (and other experienced rust devs) would benefit from mastering those: discovering the relevant log levels and filters is a nightmare in my experience, so I 99% of the time end up in adding my own logs.

This is the best looking site using my experimental static site generator Cinnog that I know of! So happy that someone else can get some use out of it 🥳 github.com/NiklasEi/cin...

open source is great because everyone can help, so when I can, I send Pull Requests: rkyv pushed a major change with 0.8 ; I'm still struggling with updating nalgebra, but I can help github.com/rkyv/rkyv/pu... with what I understand in the meantime 🚀. #rustlang

bevy_ios_iap supports iOS 16 now too - which is still a good chunk of the market (>10% in some parts of the world) - happy to see some bevy #mobile #gamedevs caring about this to make this request 🥳 https://github.com/rustunit/bevy_ios_iap/blob/main/CHANGELOG.md#060---2024-03-30 #rustlang...

New article on my Nanite-like renderer in Bevy engine! Get excited for Bevy 0.16 releasing soon! jms55.github.io/posts/2025-0... bevyengine.org

Does changing rustflags invalidate cargo cache (as rebuilds crates already built before) ? (context: `-C target-feature=+simd128`) #rustlang

Bevy 0.16 has a GPU driven rendering path now, enabled by default on platforms where it's supported! It uses bindless resources and multi-draw indirect to hugely reduce drawcalls. GPU 2-phase occlusion culling is supported. CPU overhead is minimized by aggressively retaining objects on GPU.

Made the decision to de-scope enough that the game should be out around August. What I really want from Mercator is a handful of real players active on some social media talking about it. Seems like it's going to fail at that as well, but eh, still have Next Fest and the final release to hold onto.

Blog post: Programming isn't enough blog.fallible.net/programming-...

The Rust team is hiring a Program Manager: hackmd.io/VGauVVEyTN2M...

quickly developing a "will run Bevy on anything" habit

Just set up a new inspector in the game using bevy-inspector-egui. Replaced the default WorldInspectorPlugin with this version where the hierarchy and components are separated into different panes. You can now also edit multiple entities at once! Code in 🧵 #bevy #rustgamedev

this girl's first demo release!! made at Mountainbytes 2025, using @bevyengine.org more infos + builds: github.com/canmom/shape... pouet: www.pouet.net/prod.php?whi... #demoscene

Not bad #bevy #blender

I will be at Bussels this weekend for FOSDEM, if you want to talk #Bevy or #rustlang hit me up or join us for an BoF Bevy hour on Sunday morning room H.3244: https://fosdem.org/2025/schedule/event/fosdem-2025-6751-bevy-rustlang-game-engine/ thanks to Thierry for organizing this one! 🦀🎮...

Hey new followers! 👋 I'm a solo indie game dev currently working on an old-school FPS inspired by Brazil's most iconic UFO case 🛸 If you're into boomer shooters and have a moment, wishlisting it on Steam would mean a lot!

Who’s going at @fosdem.bsky.social , and would be interested in a « BoF » (~1h) meetup themed around #rustlang and @bevyengine.org, and an optional rust-themed card game for ice-breaking ?

Our #ios release was rejected because of this error indicating that the device had no internet while purchasing, so to handle that with better #ux a new bevy_ios_iap release adds error types that allow handling them programmatically: https://github.com/rustunit/bevy_ios_iap #rustlang #gamedev...

Starting the stream a little early tonight to get some more bugs fixed. www.twitch.tv/mikevdev #gamedev #indiedev #twitch #rustlang #bevy

Just landed a #bevyengine PR for 0.16, reducing memory overhead from 320 bytes to 0 for all instances of "apply_deferred"! This auto-inserted system flushes commands between systems ordered with ".chain()", ".before()", or ".after()", so there's often many instances! github.com/bevyengine/b...

Mercator 0.3.1 (early access) has been released! Ask me if you're interested in beta testing, or if you're feeling generous, get it at the early access discount for a free Steam key on full release! #indiegames #bevyengine rudderbucky.itch.io/mercator