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underwhelmers.bsky.social
NSFW Game Dev: Main designer of DECK OF DESIRE. Itch: https://underwhelmers.itch.io/ If you want to talk anything game dev related, or you need feedback just tag me for a honest conversation. - DMs: Open. - Name: Hennico (Nicolás)
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So, I wish to make a tcg that has the tempo and stages of intercourse. The idea is that players story after the encounter sound like they banged all night. And of possible making it intimate between the characters while not making it awkward for players. A whole lot of wants to balance.

So, the idea is to make a CCG unlike any other. CCGs are a very tricky business, most of the examples that come to mind are games perfected over 20+ years. So the mistakes they made at the start are fixed. As my idea is to not copy but to crease from scratch Im bound to make mistakes. It's scary.

I have designed and scrapped 12 ideas for each idea I pursue, and have scrapped 12 ideas I pursue for each one I make public. If abandoning ideas prematurely were a job. I would be employee of the month every month. Talking about that, I am trying to design a CCG, because I never learn. XD

Woooo!! :D!! Thanks for making this low-quality always busy with other things developer day brighter <3

Hi there it's been a long time n.n I got my ideas straight and even without an audience I have a lot of ideas I would love to make :D Most of them are years of commitment that will probabilistically flop, but I realized I dont get joy unless it's ambitious xD I'm just deciding witch one to pesue.

Lately I've had a lot going in my mind and jumped from one idea to the next, always chasing something I can't describe in words 🤔 This usually means I have to leave all contact with the world for a while. I hope you are all well 😀 I'll be back when I'm better 😉

I have the ambitious idea to place an rpg system in the encounter between lovers. Just in the middle, to track values and give a direction. This is extremely risky because ERP thrives in freedom. And I wish to know if this will be another years long flop xD

I draw ocacionally, and even more ocacionally I "sort of like" what I draw... Today is one of those unprobable days.

I'm going thought a pit in the confidence roller coaster Still I'm working in this last concept of the text based stuff I just feel dumb when the results are unsatisfing and boring And the worst is that I can see the potential and vision it's just months of work away And I have not that time :(

Hey I've created a text based simulation. To make one game to place all kinks in existence. If anyone has sugestions about how to organice the developing process I'm open to talk. :D

After hundreds of hours trying to make something I have no idea if I'll get to submit something more than a prototype •~• But that's life :D

I have acomplished SEX!... This is clearly not fast enough to submit before month ends... So I'll go with another idea XD

Any advice for a struggling comrade that is trying to implement a ECS symulation focused exclusively on intercourse?

Reppin' the south side with this new TCG!!! Dropping tomorrow at 3pm EST 👀 Use code ICY for 10% off and let me know who you pull!! vcardtcg.com

Look! I found a cool rock!

I'll take a time off this passion proyect to be part of the #StrawberryJam9 itch.io/jam/strawber... Hosted by @eev.ee

With structure crafting in place most systems are working.

I went back to my dialog system. I added a gamestate that it can modify and access for branching. Eventually I'll upload the base for proyecta I use for My game maker games. It's just a bunch of functions and objects that always come up in games.

Now you can consume what you get... It's finally something you can try to survive in! It's a survival! :D!! I hate programming menues!! Why do I make this to myself?

New gui disposition, and elements. It's a work in progress but it gets closer to my vision. It took me more than 6hs to draw those two sprites... I'm getting too side tracked, but I'm still enjoying the process. I swear that this is a horny game...

The 69 represents two persons. Does 669 and 699 represent a trio where one is getting double the action? And in that same line of logic: Does 969 and 696 represent two having fun with a third one sleeping unaware?

I spend a good while re-arranging the code so I can display precalculated movements in the stats and allow the time investment confirmation. (this is necesary because weather and your current state affect your stats depleation).

It's almost a game... New icons are form Noun-Project so they are temporary until I get enough days to draw my own XD

Today I worked on the starts of inventory and crafting system. The results are promissing and don't crash... (for now)...

When you explore the map, it looks very cool...

My 18+ TTRPG system have just reached 150 downloads!! Thanks to all. I'm open for feedback about it at any time. underwhelmers.itch.io/tabletop-des...

This is the current proyect I've been yapping about. There is a lot of things to add and fix but it's going well enough

I'm going overboard with this... But I can't stop...

Yesterday I had an absolute blast developing the most complex simulation of survival I've made. It has several types of weather, seasons, moon phases, atmosferic pressure, humidity, wind speed, temperature. And all that changes rates of hunger, thirst, fatigue and injury chance. On a horny game xD

Update: The idea is to explore the map I was wondering if hiding all unexplored tiles is better or allowing some map knowledge will feel better.

I improved the tiling and changed the assets, now they look way better, even without applying extra rules besides a weighted spawning.

I want my next proyect to be dreadfull, misterious and horny. I love games inspired in slavic folklore, I want to capture that same energy and add banging.

I can't think a single game mechanic, it might be because there is something in my mind, butt I can't figure out what.

I implemented a dialog system. This system would probably sufice for 95%+ of the VN developer. Can place options, run scripts, change images, randomize outputs (it's mixed with a robust synonims randomizer), concat scenes. And my dumb brain wants exactly what it can't do. I hate that grey moron.

FINALLY!!! A reusable slider that behaves exactly as I wanted.

I just made a dialog system, button gui, and a bunch of ui-stuff. And I'm fighting with a slidebar that can be rotated in any direction. (Why I want a slide bar that can be rotated in any direction?) Because I know the math for it and miss the math heavy problems sometimes game present.