underwhelmers.bsky.social
NSFW Game Dev:
Main designer of DECK OF DESIRE.
Itch: https://underwhelmers.itch.io/
If you want to talk anything game dev related, or you need feedback just tag me for a honest conversation.
- DMs: Open.
- Name: Hennico (Nicolás)
85 posts
1,012 followers
336 following
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The only thing I hope is to not make the lethal mistake of making a game that is not fun.
And for that I would appreciate feedback.
Are there designers that are willing to give early feedback?
My design clearly is not mature enough for playtesting :)
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I'm just mad that there are millions of ways to stab a body, with what effectivenes, and how much you take before fainting. 😵
But have no collective knowledge on how positioning affects simulation, and how creative you can be sucking a dick or eating pussy, and how much you take before fainting. 😏
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Yeah of course.
Having someone to actually bounce ideas before spending the little time I have implementing them sounds like a nice idea.
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Things are hard for sim-based NSFW.
Most of the time I feel like I'm walking alone.
And sim-based it's a lot frontloaded investment, of time and resources.
And the doubt about the result only grows larger each day. Even when I get nothing to show I spend hours and hours in the proyect each week
TuT
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This is the proof of concept I'll be working on and expanding.
underwhelmers.itch.io/love-party
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The S E X, according to my informant, is in progress.
And I was told by my sources that I captured the essence of how sex is. :D
XD
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Yeh, in my case player input will be from outside the system.
Handle the input like any other game while the simulation runs.
But the struggle i'm in right now is to what components and systems add for making the most interactive intercourse possible.
Ambiton is my motivator and enemy 😅
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On the other hand, you HAVE to objectify your characters.
😋
But the ECS is because I like to try new stuff and I want the emergent behaviour and freedom of choice for the player.
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Yea I see, So you have constantly muttable dialogs.
Well that's the think I wanted to do that this system can't.
I would like to develop it. And now that you mention it I have not included the save to the system itself.
So I'll try to solve this problems and, if you care, tell you how i did it.
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I just realized. If you are in game maker and want to handle the savestare better you can save using ini files instead of using the in-engine savestate.
You will have to handle all saved values manually but you can do a lot more than with the savestate.
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I mean, if the game is already released then yea, it seems you are in shackles.
But if you have not released or are willing to make known the gamestate will be corrupted. You can have all the dialog values with 0, so the length remains constant when you are out or in a dialog.
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So you could store in your gamestate a bit for "open dialog"
and when they save just store the "n" for each category?
Then on load if "open dialog" was true, just load all assets.
Something like that is what I was planning on doing.
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That's an option,
Since I made this engine from scratch.
What I would do is to store the currently displayed images, the index of the text in the conversation, the bk music, etc.
So the engine would load the current state :D
IDK If that's possible in your case.
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Let me re-ask to know if I understood right.
It would be mid conversation saving and then loading that mid conversation with the same background/player/npc images and dialog progress?.