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veryangrybeaver.bsky.social
Technical Artist
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Better [comic post 2/2]
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Those come free with OpenGL and DirectX. You can literally set how the next render action affects the stuff behind it. Other blending modes require more custom code and engine architecture.
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And to add to this, don't overlook the export persona. Things like slices are excellent for outputting UI graphics where stuff has to be cut up, broken apart, and or multiple resolutions.
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"I would rather pay MORE money so that people I consider undeserving of this benefit don't get it than just give it to everyone" is a major driver of how we design programs around the country and it is so fucking stupid and unnecessary
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Disable collision, gravity. Create an input context that changed jump to upwards lift and crouch to downwards. Wrap in a dev only build condition. That's the "complex modern engine" approach lol.