volorf.bsky.social
XR Design and Engineering. Spatial Computing. Semiotics.
86 posts
356 followers
80 following
Prolific Poster
Conversation Starter
comment in response to
post
Here is how the vertex coloring looks in Blender.
comment in response to
post
thank you! yeah, right now, it's lighting, but i will make a version with an unlit shader to simulate the shadows
comment in response to
post
I prepared an APK file, so if you have Meta Quest, you can try this prototype! And my little playground game, which I might release one day π
Get Prototype β github.com/Volorf/xr-pr...
comment in response to
post
They are! Love their elegance βΊοΈ
comment in response to
post
Indeed! It's a variation of a spatially distributed tree. Really smart structure!
comment in response to
post
TestFlight Build with this experience testflight.apple.com/join/kFz9CmVM
comment in response to
post
Perlin Noised Cubes on Apple Vision Pro.
comment in response to
post
long-distance connections.
comment in response to
post
The same! The framework feels very ancient, like some kinda C++ library (probably it is). No sugar at all! Just look at how the vector structures named π± I hope Apply will modernize it and make it more vibe consistent with SwiftUI and RealityKit.
comment in response to
post
Originally, I started developing this prototype for the Quest platform, but now I realize that it makes more sense in Apple's ecosystem since they already have cross-device mirroring functionality, and what I showed would be a logical extension of their approach.
comment in response to
post
In future iterations, I will add a dedicated section in the phone app to control it (distance, size, surface snapping, anchoring, etc.). Another thing to try is to replace a video stream with a portal of the game itself.
comment in response to
post
the way you might declare/assign variables with tuples is also quite sweet
comment in response to
post
Thank you so much π
comment in response to
post
I think it's because it reinforces the apparent fact that 2D is a subset of 3D, and all interactions span there.
comment in response to
post
thank you! yeah, it was there a bit, but I masked it with a ton of SmoothDamp on movements, so it felt like the Mario Super Bros controller π
comment in response to
post
Yeah, it always feels like they force you to switch your personalities.
comment in response to
post
touchable.
comment in response to
post
yeah I should have added a health warning screen π