How do you debug or visualize the AI scoring or actions btw? Or how is your workflow for tuning the AI? Have you created or any UIs for this or are you just playing the game and seeing what happens?
For now just by playing the game! There are spots that make for good breakpoints to investigate when needed, but the AI is so simple - the only decision is "what cell should I use my one ability at?" - that I'm generally just going based on vibes.
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