Profile avatar
zeikko.bsky.social
Web & Mobile app developer @ 8-bit-sheep, hobbyist game developer https://zeikk0.itch.io/
65 posts 254 followers 120 following
Regular Contributor
Active Commenter

🚀 Astroprotocol Prototype is Live! 🚀 Hello everyone! The Astroprotocol 4X game prototype is finally here! You can play it right in your browser at: zeikk0.itch.io/astroprotocol #gamedev #indiedev #godot

I might have overengineered the CI/CD pipeline for our prototype, but I refuse to manually export and publish every time. 🚀😅 #gamedev #indiedev #automation #godot

I'm setting up our Itch page for tomorrow’s release of our 4X game prototype. It feels too early, like we should spend a few more months refining it, but at the same time, we need to validate our ideas before committing to a long development. Excited to see how it goes! 👀 #indiedev #gamedev

I finally added a proper idle ship queue to prevent players from accidentally leaving ships without orders! Now, ships can be set to idle or sleep when needed. I also reorganized the menus and redesigned the research menu to a vertical layout for better usability. #gamedev #indiedev #godot

I just added floating text for resource income and battle damage. Hopefully the text makes it clearer how much damage is dealt and where the resources are generated. How does it look? Anything to improve? #gamedev #indiedev #godot

🔥 I'm THIS close to breaking the 1K wishlists mark! 🔥 Lend me a hand, mates. =] ❤️Like | 🔄Repost | 🗨️Comment ▶️Wishlist it: store.steampowered.com/app/2586000 #IndieDev #IndieGameDev #SoloDev #GameDev #TurnBased

I have no idea how to make a trailer for our 4X game prototype but I can't let that stop me. I recorded some gameplay footage but I'm thinking I need more screenshots and less gameplay video. #gamedev #indiedev #godot

I'm nearly done with my 4X game combat computation. Now it is time for better visual differentiation of units from different players. #Godot #gamedev #4xgame

Our 4X game prototype is set to launch next week! Over the weekend, we ran playtests to refine the tutorial, identifying key pain points. Based on the feedback, I’ve made major improvements, including expanding the research tutorial into this 4-step process. #indiedev #gamedev #godot

I just added victory points and victory condition for our 4X game prototype. 🎯 It's surprising how much more engaging the game feels now that there’s a clear goal to strive for. It adds a new layer of strategy and purpose to every decision. #indiedev #gamedev #godotengine

We've been working hard on our turn-based space 4X strategy game for the past month, and it's starting to take shape! Players will colonize planets, build orbitals, develop technology, and command fleets. Hoping to be able to playtest it in couple of weeks. #godot #indiedev #gamedev

Early ship art yet to be implemented. With four parts I can already make quite many variations. #gamedev #art #digitalart #scifi #spaceship

We've been hard at work on a space-themed, turn-based hex 4X game prototype! After couple of weeks of iteration, the gameplay is starting to feel great, though the visual direction is still evolving. Excited to share more soon! #godotengine #screenshotsaturday #gamedev #indiedev #godot

Our game Starport Sentinel, developed for the GitHub Game Off game jam, was ranked 24th out of 521 entries! I’m incredibly proud of this achievement, especially since it was my first game jam. 🕹️ Play the game in your browser: zeikk0.itch.io/starport-sen... #GameDev #IndieDev #GodotEngine #GameJam

After some trial and error I managed to create a better visual representation of the order which the units moved in my WEGO turn based prototype. There are still some bugs, battles are not shown in the correct order and the visualization can not be replayed yet. #godotengine #gamedev

I'm experimenting how to manage, transfer and visualize the data related to the actions that happen once all players have submitted their orders. Issue is that a unit can move and take part in multiple combats, so all of these actions and states should be saved. #godot #godotengine #gamedev

I have been prototyping how to make a multiplayer game with WEGO turns. Recently I have been experimenting how to resolve movement, combat and retreating. And especially how they affect each other as they are all resolved between the player turns. #godotengine #gamedev

This prototype is starting to resemble a game! Players can now give orders to the units and when all players are ready the orders are resolved at the server and results are synced to all clients. #godotengine #indiedev #gamedev #TurnBasedThursday

I'm making a prototype of a turn based multiplayer strategy game to evaluate if this could be my next game project. Tonight, I managed to add terrain, units, navigation and setting unit orders. #godotengine #gamedev #indiedev

After some practice I managed to create a hex board which syncs over the network safely (i think)! Making a multiplayer strategy game seems little bit more viable now that I understand how to send complicated data over the network. #godotengine #gamedev #indiedev

GitHub game jam just finished yesterday and I was planning to take a break from #gamedev but I had to practice building a turn based multiplayer game with #godotengine I managed to learn the basics, connect clients and send some data. I wonder if I should work on a multiplayer prototype next.

GitHub Game Off jam is closing in couple of hours and we finally released the 1.0 version of our game. It's been quite a journey. 260 commits, 52 prototype releases, countless hours of work. You might be able to play it, if Itch can handle load: zeikk0.itch.io/starport-sen... #gamedev #godotengine