zeikko.bsky.social
Game Developer working on Astroprotocol
https://zeikk0.itch.io/astroprotocol
92 posts
289 followers
242 following
Regular Contributor
Active Commenter
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You're lucky it that it tells there's a circular reference. Last time it happened to me the error i got was that a class does not exist. Took me hours to understand that there even was a circular reference.
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Thanks! Yeah, there are so much of small things to polish and I'm sure I'm not even spotting most of the opportunities. :)
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Thanks for encouragement! So many thoughts, ideas and concepts need to distilled in a such a short number of characters. Feels like it will never be good enough.
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Mielenkiintoista! Just tehdään Steam capsulea eli nykyajan PC-pelin kantta meidän pelille. Kokeellisuuteen ei kyllä juuri ole varaa kun pelaajan pitäisi tunnistaa kuvasta sekunnissa minkälaisesta pelistä on kyse. Eli kaikki genren yleiset piirteet vaan kuvaan ja toivotaan parasta.
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Hi! Great work with the starter pack! I'd love to get added to the dev starter pack. I'm currently working on a space 4x game: zeikk0.itch.io/astroprotocol
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Ozymandias and Nexus 5X are great fast 4X games. We are also working on a fast-paced 4X called Astroprotocol. You can already play our prototype in Itch. We'd love to hear what you think about it! zeikk0.itch.io/astroprotocol
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We released Astroprotocol 0.4.0 to celebrate the #TurnBasedThursday! 🚀✨
This update adds:
🪐 Six Planet Types
🔗 New Logistics System (Network)
⚖️ Reworked Resource Costs
🌍 Planet Upkeep
⚡ Unit Activation Costs
Try it now: zeikk0.itch.io/astroprotocol #4X #GameDev #IndieDev #Godot
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How do you debug or visualize the AI scoring or actions btw? Or how is your workflow for tuning the AI? Have you created or any UIs for this or are you just playing the game and seeing what happens?
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Thanks! I just realized that we could not do this in our project because we have fog of war and non deterministic action results. Are all actions in Unto Deepest Depths deterministic?
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I see, I went straight to threads with our Utility AI implementation. I found it really simple and effective. I had to reorder some tree lookups to make it thread safe but it was very little work. But I can see that it might be not necessary.
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Interesting stuff! Plenty of things for me think about regarding the AI in our project. Is there a reason why to use frame budget instead of multithreading? Are you up for sharing any of the code? I'd be interested to look, especially the unit group implementation.
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I just removed all of these from our code as I extract our AI logic to a separate thread. But before having done that, awaiting process frame had kept our FPS in somewhat reasonable levels while AI was calculating its moves.
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Congratulations on your release!
We are working on a 4X strategy game where you can
✨ Explore the Stars
🌀 Discover Anomalies
🌍 Colonize New Worlds
🛰 Construct Orbitals
🔬 Research New Tech
🔥 Crush Enemy Fleets
Prototype in Itch: zeikk0.itch.io/astroprotocol
#TurnBasedThursday #indiedev #gamedev
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Yes! I found so many bugs, edge cases, bad solutions and missing features just by using this tool for couple of hours.
The great thing about this particular tool is that it feels like playing a game, except you don't make the moves yourself but create the code to make the moves for you.
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Thanks! 😊
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Astroprotocol is a fast paced space 4X game prototype.
✨ Explore the Stars
🌀 Uncover Anomalies
🔬 Research New Tech
🛰 Construct Orbitals
🔥 Crush Enemy Fleets
🌍 Colonize New Worlds
🎮 Gameplay Prototype Available Now! zeikk0.itch.io/astroprotocol
#indiedev #gamedev #godot #TurnBasedThursday
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Last week, we released the prototype of our 4X strategy game and its first trailer! The prototype is playable at: zeikk0.itch.io/astroprotocol
#TrailerTuesday #indiedev #gamedev #godot
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I deploy master automatically to our GitHub pages to be able to test a deployed build fast and when I push a version tag a new release is automatically made and deployed to Itch.
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Yeah all the steps are performed using Linux. The export templates are really great in Godot. Especially for small teams who don't want to maintain build pipelines and all the fun stuff.
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Yeah makes sense. I'm glad that my simple solution is also energy efficient. :)
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Oh yeah, thanks for the reminder! But this is already way too overengineered so little copy paste don't hurt at this point. :D
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Are you still interested? We're looking to release the prototype (and trailer) in Friday. :)
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Thanks! I can only take credit of the visuals of the mockup though. :D I will relay the feedback to the artists. :)
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Yeah definitely! Here's my mockup for a #gamejam game couple of months ago and how it ended up in the game. Also shamelessly linking the game in case you want to have a closer look: zeikk0.itch.io/starport-sen... #gamedev #godot
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The modified chapter is great in my opinion! The forum analogy works great for me at least.
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Yeah that's how I think about it. I think Reddit calls them Posts officially though.
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Good an useful article! I found it confusing that you called subreddits threads, even though i think subreddits contain the threads. Kind of like those good old web forums contained threads.
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That sounds great! Can you add me in Discord to talk more? More nickname is Zeikk0 (with zero).