I think this vid (despite building a Godot-specific implementation) does a good job of introducing some platform-agnostic ideas: https://www.youtube.com/watch?v=43BZsLZheA4
In general, figuring out how your engine of choice handles reading, validating, and writing text files (e.g., JSONs) is super useful, imo!
In general, figuring out how your engine of choice handles reading, validating, and writing text files (e.g., JSONs) is super useful, imo!
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