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sine-creates-art.bsky.social
early 30's he/they ☼: full stack web dev & physicist ☾: #digitalart & #gamedev
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Morning Delivery! Did you try out Pelican Post at the #ROCGameFest Spring Mini Show on Saturday? If you did, or even if you didn’t, the developers have some news for you. From now until April 13th, you can download an early demo of the game from Itchio!

Full house at the #ROCGameFest Spring Mini Show! Stop by the Irondequoit Library TODAY from 12PM-5PM to try out some games!

i just published my free time-loop puzzle game on @itch.io! supports keyboard and gamepad, plays in browser, and is a quick 'lil game. bclikesyou.itch.io/chronoweaver... #gamedev #pixelart

@swansonge.bsky.social 's Date Nite is officially available on the PlayDate catalog! 🎉

Date Nite is on @play.date Catalog in 3 days! Here’s some assets by @sine-creates-art.bsky.social that will be used on the Catalog store!

Save the "Date"! 😁 It was a joy to make catalog assets for @swansonge.bsky.social 's wonderful #playdate game!

I did my first game jam this weekend! 😤 #GGJ25 I collab'd with five other devs to put together a game in 48 hours. While we didn't quite hit our mark, it was a fun experience, and I figured out how to better approach future jams! Here's a link to the GGJ page: globalgamejam.org/games/2025/s...

Shaders + Particle Systems = 🔥🔥🔥 I really like how this effect turned out AND already have ideas on how I'd improve on this implementation in the future! #gamedev #godot

I couldn't have anticipated how well my background in high-energy physics and general relatively would prep me for shader coding -- it apparently hinges on lots of coordinate conversions and sign/unit conventions, which I spent YEARS spec'ing into on my skill tree. 😤

Global Game Jam is coming up next month! Our friends at ROC Game Dev, RIT IGM, and RIT MAGIC will host a jam site at MAGIC from Friday, Jan 24 (at 5PM) until Sunday, Jan 26 (at 5PM)! Sign up to participate now at the GGJ site: globalgamejam.org/jam-sites/20...

More shader learning -- this time with caustics! ✨ Left = six octaves of hyperbolic-like waves Right = sum of four Gerstner waves Inspired by Chapter 2 of "GPU Gems". This aesthetically approximates caustics, but I look forward to learning more accurate methods in the future. #gamedev #godot

🌊 I'm diving into learning SHADERS! 🌊 Left = sum of four sines, w/ power constant 2.2 Right = sum of four Gerstner waves (otherwise all parameters, lighting, and noise maps identical) I followed the logic outlined in Chapter 1 of "GPU Gems" and am happy with the results! #gamedev #godot

Really feeling the day job grind these days. 😮‍💨 I dream that some day my day job can be making things -- art, games, writing. Some dayyy.

The #gamedev loop for my game: - add desired features, until... - reach a tipping point of difficulty, RE: using or extending the codebase - 🔨 REFACTOR 🔨 - now that it's easier to add more features, start adding features again Loop ends once I add all the features I want, or call it "good enough."

I've now implemented an "equipped item actions" system for my game. Example: holding a flashlight prompts the player with "[F] Toggle Flashlight", while holding another item might prompt "[SPACE] Randomize Color". The system is abstracted: each item has an associated list of "action" objects.

It's 2 AM and I'm very very sleepy, BUT -- after several weeks of coding -- I'm finally glimpsing the light at the end of my game's refactor! In short: the game now has a save system, and I pretty much overhauled the rest of the codebase while hooking it up. Modularity! Extensibility! Wow!

Make art that you think is fuckin sick as hell. Make the shit you never thought you could that you always wanted to see. Beat your insecurity to death and fight to become your own favorite artist.

I coded something chonky from my to-do list... and it worked immediately?? without any warnings or errors??? including edge cases???? ... I don't trust it.

FRIDAY aka ONLY ONE WORK DAY BETWEEN ME AND A WEEKEND OF #GAMEDEV

Sometimes while I'm in the midst of making things, my friends will ask "...are you sure you're having fun?" And the answer is: Not always! But my soul demands I create!!

Tonight at 7pm ET in Discord: Dave Mauro is giving a talk on how to make your 2D Platformer feel great!! #RocGameDev discord.gg/Wh7AVN8D?eve...

If you are making games in or around the Rochester area, please consider joining #RocGameDev, our thriving community of local game developers! We run multiple events a month to share knowledge, network, playtest, and build each other up! Open to all disciplines and skill levels. rocgamedev.com

This last week I learned a big #gamedev lesson the hard way: If a game will need nontrivial saving + loading, then bake that functionality in from the very start. 😵‍💫