sine-creates-art.bsky.social
early 30's he/they
☼: full stack web dev & physicist
☾: #digitalart & #gamedev
29 posts
377 followers
242 following
Regular Contributor
Conversation Starter
comment in response to
post
I also did a lot of fairly dope programming (hooking up audio, setting up easy-to-use methods that automatically update game state), but that's harder to share, haha.
Huge shout out fellow jammer Seth Fruiterman who made us an AMAZING audio track. I'll try to find a way to share it -- it's so good.
comment in response to
post
I was on art assets for the first 24 hours, and achieved a "stop motion" vibe by building a simple scene in 3D using Blender, and then rendering out high-res 2D images. I also designed our primary UI elements (notebook interface, text bubbles). A fellow jammer did a good job with the stock icons!
comment in response to
post
I think it's still pretty difficult to read, unfortunately. If I blur my eyes, I can't really tell there's text.
comment in response to
post
I'd love an add, if there's still space!
comment in response to
post
I still have tons to learn, of course, but it's nice to breeze through some of the learning process!
comment in response to
post
Thank you! GPU Gems is really neat -- and available for free (on NVIDIA's site), which is always a bonus!
comment in response to
post
I built one of my professional sites using ASP.Net Core (written in C#), and found it a pretty nice experience, all-in-all! The book "ASP.NET Core in Action" helped a lot with the particulars. (You'll still need some HTML+JS for the front-end.)
comment in response to
post
The trickiest bit was defining & respecting "action context" (e.g., the game only prompts the player to use a key to unlock a door if that player is, y'know, looking at a door that can be unlocked with that key) and ensuring that the input listeners + UI update as context changes. We got there!
comment in response to
post
This is a great post! It's so cool to see all of the progress you've made!
comment in response to
post
This is so cool -- thanks for putting this together! I'd appreciate an add if there's room.
comment in response to
post
imagine if someone promised human cloning then handed you an animatronic baby, and when you pointed out it was a robot covered in rubber, they told you the technology would improve, while someone from WIRED wrote an article about how they believed it was a baby
this is genAI
comment in response to
post
(but yeah -- despite my lamenting -- usually I'm having fun too!)
comment in response to
post
Having just gone through an inventory refactor myself... godspeed!
comment in response to
post
If you find any save system resources that you really like, feel free to let me know -- I'm sure there's got to be some hidden gems out there!
comment in response to
post
I think this vid (despite building a Godot-specific implementation) does a good job of introducing some platform-agnostic ideas: www.youtube.com/watch?v=43BZ...
In general, figuring out how your engine of choice handles reading, validating, and writing text files (e.g., JSONs) is super useful, imo!