🚤 Imagine game design as fishing. Before, I let feedback (the wind) guide me to the best fishing spot. Now, I force my boat into very different waters, collecting data from everywhere. Only after exploring many locations do I decide where the best fish are. 🎣 (5/)
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My main message here is that it is a demanding task to stay in the uncomfortable zone as long as possible. <3
What I meant to highlight with my post is that I think this video is not talking about the effort it takes with this strategy. :)