Here, for example, is one option for getting enslaved: getting provoked into a street fight that ends in arrest. There are basically 5-6 ways the characters can fall afoul of the law.
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I honestly think that would be a better option. Instead of jerking the PCs around, just be open with them that it is a "survive and escape" adventure. Though honestly the rest of the adventure is not super-compelling anyway.
The adventure is presented in the innovative flip-book format that was invented for Dark Sun. The players and the dungeon master each get their own flip book with information. The format was clever, but never really caught on.
Anyway, the details of the adventure were a bit bland and disappointing, but the idea of the adventure was a pleasant surprise -- seeing the bleak world of Dark Sun become a little less bleak! /END
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