A thread on colourblindness & #gamedev -
If your approach to colourblindness is full screen filters, you're *doing it wrong*, and causing more problems that you're solving.
If you see a game that has filters, they're doing it wrong. If you see a game that has a 'strength' slider - don't copy it.
If your approach to colourblindness is full screen filters, you're *doing it wrong*, and causing more problems that you're solving.
If you see a game that has filters, they're doing it wrong. If you see a game that has a 'strength' slider - don't copy it.
Comments
I remember using it years ago and it was very interesting.
https://www.alanzucconi.com/2015/12/16/color-blindness/
I'm really glad to see more and more devs are integrating accessibility into the (early!) design of their games!
https://store.steampowered.com/app/2809700/Mushroom_Moonrise/
I have found the use of these filters to be an enlightening tool for teams, but they are easily misused.
And even the filters don't give you the whole picture and shouldn't be relied on exclusively.
I'm not colorblind myself, but I always kinda suspected that a colour filter wouldn't work well bc it's a bandaid "fix" on fundamentally inaccessible design.
I saw another thread saying colour filters are useful for synesthesia:
https://bsky.app/profile/laurakbuzz.bsky.social/post/3lbyzeeohik2h
Do you believe full screen filters are totally ineffective, or do they still provide some value?
Your thread here is very informative, thank you for it! =)
I am not arguing they should exist, just that they turn out to be accidently useful for a niche application they were not designed for.
I'm a big believer that we can create good habits in design that include everyone. =)
At the moment, the main use I am understanding is for simulating the colourblindness for us devs, rather than helping it.
Thread was just an acknowledgement I'd not considered another common feature as an option.
I made a game to show non-colorblind people what’s it like when software gets this wrong.
https://jdestaz.itch.io/colorblind-curse
Filters are inherently exclusionary, they aren't the answer. Fix the design instead of trying to fix people's eyes.