@taconite.bsky.social is showing his current progress working on a heightmap based terrain. Share your Unity dev stories too!
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Taconite
More work on the heightmap based terrain;
limited the "higher LODs" to the regions with lower vert density. Still need to figure out a solution for texturing...
#gamdev #indiegame #unity3d #screenshotsaturday
limited the "higher LODs" to the regions with lower vert density. Still need to figure out a solution for texturing...
#gamdev #indiegame #unity3d #screenshotsaturday
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