Godot 4.4 is pretty exciting, a lot of stuff to look forward to
I'm excited for vertex shading, jolt physics, and typed dictionaries in GDScript
Has anybody else been looking at the dev blogs?
#GodotEngine #GameDev
I'm excited for vertex shading, jolt physics, and typed dictionaries in GDScript
Has anybody else been looking at the dev blogs?
#GodotEngine #GameDev
Comments
https://godotengine.org/article/dev-snapshot-godot-4-4-dev-2/#typed-dictionaries
Vertex shading and typed dicts are also super important to me. Maybe I'll get Jolt to behave correctly. Last time I tried it had penetration/depenetration bouncing on a rolling ball project of mine.
Theres a bunch of performance improvements in 4.4, so it might get fixed!
:3
But one of these days...
Create a hitbox node for the fireball and create a hurtbox node for the item and enemy, the hitbox's job is to send data to the hurtbox, maybe the enemy will be given a fire debuff node that drains their hp