This isn't entirely true. Addition is better than subtraction. And if your RPG makes me do multiplication or division to make a roll I promise I will never play it.
Am I weird for not having strong opinions about TTRPG dice mechanics?
I just want the game's mechanics to match the tone and content of the game. Simple dice mechanics for simple stories, complex dice mechanics when it makes sense.
I just want the game's mechanics to match the tone and content of the game. Simple dice mechanics for simple stories, complex dice mechanics when it makes sense.
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