realized my problem with crafting systems in modern triple-A games
if your crafting system boils down to "use 3 twigs, 2 rocks, and 3 metal at a workbench; obtain item"... that's not a crafting system. its a store. your game just has like 87 currencies.
if your crafting system boils down to "use 3 twigs, 2 rocks, and 3 metal at a workbench; obtain item"... that's not a crafting system. its a store. your game just has like 87 currencies.
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