As an artist that works in design, I sometimes ask what lens I should use to approach game design problems.
A simplistic distinction would be: Design is aimed at creating useful things and art at creating useless ones. As such, I prefer to think of games through the useless lens of art. (...)
A simplistic distinction would be: Design is aimed at creating useful things and art at creating useless ones. As such, I prefer to think of games through the useless lens of art. (...)
Comments
I often think abou this definition for games from Bernard Suits in "The Grasshopper, Games, life and utopia".
Play is useless. Who said useless things had no meaning or value? (it was capitalism).