Loved this take on quality of life changes in games. I for one, am down for arguing semantics, especially when there is a hidden meaning to common terms that needs questioning.

This one asks, are "quality of life" changes ever actual improvements? Or just unexamined changes to design flavours.
Reposted from Kayin
kayin.moe/quality-of-l...

Wrote a bit about some issues I have with out the term Quality-of-Life gets thrown around. Not that I'm against it's use, but I think there are some assumptions we make about QoL changes that aren't true.

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