i've done some, just hobbyist projects! aiming to make interactive audio stuff in the context of games. i'd like to explore it more... lots of potential there
yep, always for small games. i basically had one mega patch that was capable of making all sfx for the game (footsteps, ambiences, etc.) and then baked it down to a c++ plugin using the heavy compiler. during gameplay i can pass params to the patch or trigger bangs or w/e.
you can also use tables in the patch to load and play back sound files, or record audio from gameplay. i used those techniques for a lil field recording game!
i’d be happy to answer any questions if you run into trouble! the workflow can be a bit tedious at times… also, another option instead of heavy is libpd, which i think is supposed to be a smoother experience generally, but I haven’t tried it
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