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kdlc.bsky.social
technical designer by the day - solo gamedev by the night - musician - former barista koudelka.bandcamp.com sunmachine.itch.io
216 posts 624 followers 497 following
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youtu.be/BojFBbtP5_0?...

it is happening again #bandcampfriday

i dusted off my vr headset to try tea for god and i like what they did with the movement and level generation. it's an experience that does something interesting with the fact that it's vr rather than just another "it's a game but it's in vr so it's immersive" kinda shit.

i dislike most jrpgs mostly because of the combat so i didn't expect to like clair obscur but they fixed it with dodge/parry and now i'm hooked. also the soundtrack is super good.

anyone tried using #puredata for game audio? #gamedev

it might seem there are so many games out there but in fact it's like 10 games reskinned over and over

implemented some simple save and load for my game's map editor #raylib #gamedev #indiegame

watching last of us (the tv show) makes me cringe when they pull some obviously video gamey moment

godot's logo is probably one of the ugliest things in game dev

added setting entities on fire which is always fun. graphics will stay placeholder-ish while i continue working on ai and experimenting with some interesting creature behaviors (which i feel like are going to be the vital part of the experience) #screenshotsaturday #gamedev #indiegame

3 hours into blue prince finally start being a little more interesting but i wish the game wasn't so grindy

i'm surprised this curation group has only 16 members. definitely worth checking this out steamcommunity.com/groups/isitart

youtube gamedev thumbnails are like “making my dream game!” and then the game is minecraft

balatro is great and all but have you played numby's number factory yet?

woke up this morning and my #odinlang syntax highlighting disappeared from sublime text. unbelievable.

i have been using the name sunmachine on itchio for about 8 years now and recently found out that there's a canadian studio called sun machine games and even the logos look similar. i feel violated!

evolution of my #indiegame: from a tweetjam entry through a #pico8 sketch and #picotron prototype to the #raylib based present (which is also the future) #gamedev #screenshotsaturday

just did a little stress test with ~300 animals, the debug visualization is quite satisfying to watch #raylib #gamedev