It depends on the game but what do y’all prefer in 2D games?

To me, taking contact dmg from enemies feels like thinking about them as environmental obstacles, while dmg only from enemy atks is more about situational awareness. Tho contact dmg requires less animation bc you don’t need as many atks 🤔
Reposted from AUTOMATON WEST
Ender Magnolia devs removed contact damage in response to player feedback: “It felt unconvincing to take damage just from bumping into an enemy”

automaton-media.com/en/news/ende...

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