There was even a port for the Nintendo Famicom released only in Japan. It had a number of changes over the original including an introduction with some storytelling and, like the first port, a much smaller town to start in.
Comments
Log in with your Bluesky account to leave a comment
The hint book for the PC version was illustrated both with maps and art. And like the first hint guide, instead of dry steps of doing this and that, it told a story stringing all of the clues together as part of another tale being told beyond its pages.
CGW's Scorpia reviewed the first game with an enthusiastic recommendation but found the second journey a bit rough for a few reasons. In the end, she still recommended it, though with "reservations" (see: Death Snares) that were laid out in her multi-page look in CGW's June/July issue from 1986.
It would also be Cranford's last hurrah with the series. "Falling out" with Interplay co-founder, Brian Fargo, eventually led him to depart, returning in 1990 with Broderbund's sci-fi RPG, Centauri Alliance. However, both he and Fargo remained friends, later contributing to 2018's Bard's Tale IV.
Despite its bumpy ride, the Destiny Knight would earn its own share of accolades and had even won an Origins Award in 1986 as the "Best Fantasy or Science Fiction Computer Game" as fans of the first game found a lot to like with this one, paving the way for one final climactic act.
Comments