#indiegame #indiegame #twine
for my #levelgenerator i built a #dijkstramap to determine exit / enemy / boss / loot placement.
the green area is the entry, red are the farthest areas. good boss placement will be a bit from the farthest point, with loot at the farthest. exit probably be near mid.
for my #levelgenerator i built a #dijkstramap to determine exit / enemy / boss / loot placement.
the green area is the entry, red are the farthest areas. good boss placement will be a bit from the farthest point, with loot at the farthest. exit probably be near mid.
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