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pixelpiles.bsky.social
currently working on the #pixelart #indiegame #twine. possibly a roguelike where your exploration is limited by the length of a ball of twine.
142 posts 111 followers 152 following
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#gamedev #pixelart #indiegame #twine quid pro quo

#gamedev #pixelart #indiegame #twine there is a new threat lurking deep in the salt mines

#gamedev #pixelart #indiegame #twine is it ok to have higher framerates (than the character animation) on effect sprites?

#gamedev #pixelart #indiegame #twine rooms need doors

#gamedev #pixelart #indiegame #twine i have come to realize lately that i may be making more of an adventure game than a roguelike..

#gamedev #pixelart #indiegame #twine the endgame is going to be a bit abstract

#gamedev #shader #indiegame #twine the #dreamer 's dream-background harbours a secret (sorry, its not a 3d picture, my shader skills are not good enough for that stuff)

#gamedev #indiegame #twine finally got line-of-sight to work with my special setup: collecting tile infos, calculate passability, then simple bresenham algorithm to check visibility for each coordinate. the Tetris-L is on an offset grid, the rest on a regular grid.

#gamedev #indiegame #twine when i made the decision to use offset tiles and marching squares i did not realize the complexities this creates when implementing an efficient line-of-sight algorithm. probably i should just be using some commercial A* plugin and not try to roll my own visibility..

#gamedev #pixelart #indiegame #twine ..and #voidfalls are in #unity

#gamedev #concept #indiegame #twine here: the #voidfalls when sharing gamedev progress, i often forget that i spend much of my time with a notepad.

#gamedev #pixelart #indiegame #twine when Blanky dies, she becomes quite compact

#gamedev #pixelart #indiegame #twine enemy knockback + player knockback + hit particle effect = some good juice

#gamedev #pixelart #indiegame #twine waypoint patrol behaviour for blanky doing the moonwalk for a bit there..

#gamedev #pixelart #indiegame #twine the next nightmare is on the way - i call her Blanky

#gamedev #pixelart #indiegame #twine explosive chain reaction

#gamedev #pixelart #indiegame #twine getting rid of the muroom infestation before it spreads

#gamedev #pixelart #indiegame #twine Dungeon Classics 101: Rats

#gamedev #unity #animation #indiegame #twine i have got a love/hate relationship with unity animator. the ui is cool, but there has got to be a better way to generate these configs than going through hundreds of clicks every time..

#gamedev #pixelart #indiegame #twine endless grenade supply

#gamedev #pixelart #indiegame #twine making flasks dangerous..

#gamedev #pixelart #indiegame #twine prism enemy interaction

#gamedev #pixelart #indiegame #twine back to content work: ☑️ animated the first nightmare enemy ☑️ ported the rainbow halo shader

#indiegame #indiegame #twine for my #levelgenerator i built a #dijkstramap to determine exit / enemy / boss / loot placement. the green area is the entry, red are the farthest areas. good boss placement will be a bit from the farthest point, with loot at the farthest. exit probably be near mid.

#gamedev #pixelart #indiegame #twine implemented marching squares to draw tiles for my #levelgenerator. one final result and some mishaps on the way

#gamedev #pixelart #indiegame #twine new #tileset for #marchingsquares automatic tile painter. took me a while to find a good tile arrangement. which arrangement do you use? comment!

#gamedev #levelgenerator #indiegame #twine this is the last one in my "green phase", promise! this runs the "expanding room" algo once to generate 5 rooms and then again for each of those rooms, so we end up with 25 connected rooms. not perfect, but good enough to move on to tilemap generation.

#gamedev #levelgenerator #indiegame #twine i know it must get boring already, but i'm trying a new very simple approach: 1. initialize with N randomly pisitioned 1x1 rooms 2. pick a random room and a random edge 3. try to expand that edge by 1, repeat at 2

#gamedev #levelgenerator #indiegame #twine refactoring the "leaves" generator to work as a fractal unit. input is now only bounds + start position + room count. this way i should be able to iteratively replace rooms by these assemblies for fractal structures.

#gamedev #levelgenerator #indiegame #twine trying even more classical corridor + room level generator. the generator has 13 parameters (like roomArea and roomAreaVariance, etc.) for different feels. it starts digging at a "door" point, rooms may be shortened if there is not enough space.

#gamedev #pixelart #indiegame #twine stairs in action with layer transitions and minor elevation changes

#gamedev #pixelart #indiegame #twine these stairs caused my recent problems when adding tiles to my main level tileset. i managed to recover my scene from a backup after losing a day to trying to fix it. anyway - i'm back on track!

#gamedev #pixelart #indiegame #twine the times you regret not setting up git for your project: added a few tiles to the tileset and now all references are broken.. i really hope i will not have to redo 6 days of work over this..

#gamedev #dev comment for your major time sinks

#gamedev #indiedev #indiegame #twine building a condition expression parser for my dialogue options

#gamedev #pixelart #indiegame #twine a semi-complete interactive flow for the architect. side rant: does Vec2.SignedAngle really need to behave completely differently from Vec2.Angle?

#gamedev #pixelart #indiegame #twine the architect overreacts

#gamedev #pixelart #indiegame #twine the architect is finally in the game

#gamedev #pixelart #indiegame #twine 100 days of #indiedev grind

#gamedev #pixelart #indiegame #twine the architect attacks with a smash

#gamedev #pixelart #indiegame #twine ☑️ inventory countables ☑️ health + health bar

#gamedev #pixelart #indiegame #twine ☑️ chests ☑️ dialogue option navigation

#gamedev #pixelart #indiegame #twine taking a break from #wavefunctioncollapse - classical methods are way easier to do

#gamedev #indiegame #twine trying to get my Wave Function Collapse implementation to work for the third day now with literally no result yet. i'm this close to asking an AI..

#gamedev #pixelart #indiegame #twine #cartoon more work on the level generator..

#gamedev #pixelart #indiegame #twine #cartoon level generator

#gamedev #pixelart #indiegame #twine writing a level generator that produces consistent, random and interesting results is surprisingly difficult. still failing..

#gamedev #pixelart #indiegame #twine i can not unsee it, thanks