#gamedev #indiegame #twine
when i made the decision to use offset tiles and marching squares i did not realize the complexities this creates when implementing an efficient line-of-sight algorithm. probably i should just be using some commercial A* plugin and not try to roll my own visibility..
when i made the decision to use offset tiles and marching squares i did not realize the complexities this creates when implementing an efficient line-of-sight algorithm. probably i should just be using some commercial A* plugin and not try to roll my own visibility..
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