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rebeccafernandez.bsky.social
•
101 days ago
We did legit have an over eager optimisation programmer who kept trying to remove large sections of rendering (like.. all particles).
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stuartmcvicar.bsky.social
•
101 days ago
Very aggressive culling algorithm. :)
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stuart-cameron.com
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101 days ago
Just update the particles every second frame. That means at least every second frame will be smooth, right?
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cyb3rb3m0n.bsky.social
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101 days ago
I like his approach, no need to worry to about particle system, if there aren't any particles!
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jason-a-young.bsky.social
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101 days ago
I once made some culling code significantly faster by screwing up the logic and causing the expensive part to never run
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tonyalbrecht.bsky.social
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101 days ago
The fasted code is the code that is never run.
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tonyalbrecht.bsky.social
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101 days ago
Where's the "edit" button on this thing....?
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