Been replaying Doom Eternal for the first time in a few years, and there's a lot of great level design moments with exploration and traps, a very good game
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I'm also playing on console on UV difficulty, since I was curious how much my opinion was informed by previously playing on PC. Flick aiming isn't a thing on gamepad, so I have to play more positionally, less reactively, and plan resource use better, which I'm enjoying.
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