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andrew-yoder.bsky.social
Lead Level Designer at MachineGames. Helped on Indiana Jones and the Great Circle, and the rereleases of Quake 1 and 2. Modder of old games. American in Sweden. Views expressed here are my own.
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Need to start planning for summer vacation, and I'm thinking a laptop loaded with nothing but the necessities to mod Quake, and a long train ride to the north. I'm overdue for making a solo ep. Alternatively, might try scripting together my own shmup in love2d.

Today I played Street Fighter 2 for the first time, on a neogeo cabinet, and it's rad.

AAA isn't dying, it's just in an era of rococo decadence before a period of neoclassicism and romanticism. Looking forward to someone making the Liberty Leading The People of video games.

wrapping a day of meetings with swedish lessons is a helluva combo. Jag förstår ingenting nu.

Been replaying Doom Eternal for the first time in a few years, and there's a lot of great level design moments with exploration and traps, a very good game

Trying and failing to translate "Who's on First" to Swedish at the pub

oh and here's our game trailer too www.youtube.com/watch?v=oO6u...

I completed a first playthrough of Bayonetta yesterday (just 16 years late), and I'm not sure what to make of it. I think I need more fluency in the design of character-action games to appreciate what it does. Maybe time to try a Devil May Cry...

Just saying, the end credits of Intergalactic had better have the Beastie Boys song. Even better if the game opens with it 😆

I've been on the hunt for good books on team management and team-building (especially deep dives into specific domains like sports, business, military, education, anything) but most popular press writing I've found on the subject is awful. Any recommendations?

Spent a friday off reading Michael Lewis's "The Fifth Risk", which is some excellent journalism about the institutes of the U.S. government and the risks from bad management, written around 2017.

hitting snooze on my morning alarm repeatedly for an hour because I want to know how my dream ends.

Had a wikipedia tab open named "List of Friction Hitch Knots" and I misread it as a far more interesting "List of Fictional Knots".

a fantasy short story written from the perspective of a foreman on a dungeon-construction project on behalf of a powerful wizard.

"Roadside Picnic" by the Strugatsky brothers is the most impactful novel I've read the last few years. So many ideas to gnaw on! But second, third, and fourth place are all Philip K Dick novels: "Ubik", "The Man in the High Castle", and "Do Androids Dream of Electric Sheep".

My Saturday has taken an unexpected detour as I am reading Philip K Dick's "The Game-Players of Titan" and am thoroughly absorbed by its world of paranoid hallucinations.

Think it's time I apply for Swedish citizenship.

I see a red door and I want to paint it yellow.

Saturday vector math, trying to wrap my head around how Ocarina of Time's bombchu bowling works... if someone actually knows, I'd love to hear!

💔 youtu.be/uSP-ewdJYJc

A couple at the pub are talking about video games. Disco Elysium came up.

got frustrated with how hard it was to find old level design talks, so I started a "recommended talks" page on the level design book book.leveldesignbook.com/appendix/res... (still many talks missing, but it's a start)

I've been playing a lot of shmups this winter, but Psikyo's Strikers 1945 II is my favorite.

It's been a while since I last looked, so any recommendations for books about level design? Good articles or videos would also be nice to catch up on #leveldesign

Trying out social media again. Looking mainly to have a spot to talk with level designers about level design 🤞