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pigeonpeak.bsky.social
•
110 days ago
I’ve been working on the statechart and how to handle events from the physics tick, also i wrote a shader for the blob shadow #gamedev #GodotEngine
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jermjemdev.bsky.social
•
110 days ago
So cool! Love the visuals. Was it difficult to get this sort of pixelated effect?
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pigeonpeak.bsky.social
•
109 days ago
Godot has a control node that does the job for you 👏
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