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pigeonpeak.bsky.social
Sharing my gamedev journey
164 posts 1,319 followers 519 following
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I would give everything to play Tunic "blind" again 🥲

It’s not easy to snap wheel position to a moving platform that has physics interpolation, but all I needed was an AnimatableBody3D #godotengine

Working on the merchant UI to buy and sell goods #screenshotsaturday

I've been working on floating/swimming, this is me testing it with different elevations #screenshotsaturday #gamedev

Tinkering with lighting, shaders, modelling and moving platforms #indiedev #screenshotsaturday

Recently got a lot of new followers, anyone know from who/what?

I find high jumps and good flow very satisfying #screenshotsaturday #indiedev

You've got mail! #godotengine #indiedev

I added a hat #gamedev #indiedev #GodotEngine

Working on environmental visuals, this is wind #godotengine #indiedev

Jump

I'm not great at animating, but this ain't that bad #GodotEngine

Simple running animation via code, i'm just modifying the bone rotations #GodotEngine #indiedev

Copilot is on crack if it thinks i'm pressing tab

Been working on environmental effects, this is a windy cube #GodotEngine #gamedev

Added knockback, it’s pretty fun

I’ve been working on the statechart and how to handle events from the physics tick, also i wrote a shader for the blob shadow #gamedev #GodotEngine

To infinity… and out of bounds #gamedev

Godot 4.4 C# packages move to .NET 8. What does this mean for your current and future projects? Learn more 👇 #GodotEngine #Godot godotengine.org/article/godo...

HAPPY NEW YEAR! I’ll keep on working #gamedev #indiedev #godotengine

Hovering into the weekend #screenshotsaturaday #gamedev

Added some cool features to my 3D lines-and-trails addon! You can now choose from 3 billboard modes: VIEW (default), Z, and NONE. You can also "pin" the texture instead of having it start from the head. Also lots of bug fixes! Link and details in thread below 👇: #GodotEngine #gamedev #indiedev

My math is not mathing 👍

Pro tip - Add a drop shadow to make it easier for the player to judge depth #gamedev #indiegame