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pigeonpeak.bsky.social
Sharing my gamedev journey
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I'm not great at animating, but this ain't that bad #GodotEngine

Simple running animation via code, i'm just modifying the bone rotations #GodotEngine #indiedev

Copilot is on crack if it thinks i'm pressing tab

Been working on environmental effects, this is a windy cube #GodotEngine #gamedev

Added knockback, it’s pretty fun

I’ve been working on the statechart and how to handle events from the physics tick, also i wrote a shader for the blob shadow #gamedev #GodotEngine

To infinity… and out of bounds #gamedev

Godot 4.4 C# packages move to .NET 8. What does this mean for your current and future projects? Learn more 👇 #GodotEngine #Godot godotengine.org/article/godo...

HAPPY NEW YEAR! I’ll keep on working #gamedev #indiedev #godotengine

Hovering into the weekend #screenshotsaturaday #gamedev

Added some cool features to my 3D lines-and-trails addon! You can now choose from 3 billboard modes: VIEW (default), Z, and NONE. You can also "pin" the texture instead of having it start from the head. Also lots of bug fixes! Link and details in thread below 👇: #GodotEngine #gamedev #indiedev

My math is not mathing 👍

Pro tip - Add a drop shadow to make it easier for the player to judge depth #gamedev #indiegame

I didn't accomplish much today, but I did some FREERUNNING! #Parkour #ActiveLifestyle

Using gradients is a great way to show elevation 😌👌 #ScreenshotSaturday

It's the small details that matter (IMO), like tinting surfaces according to the threshold of walkable angles #screenshotsaturday #gamedev

Just plugging in a controller and playing is so chill 😌

I'm a big fan of retro games, it reminds me of the good old PS1 and GameBoy days, so I just needed to add a pixelated effect with shading #indiedev #godotengine

Does your #godot game startup slowly? Do you use NoiseTexture2D by chance as textures in some materials? Check this thread to find out how you can unknowingly ruin your game startup time + level load times either instantly, or slowly over time by using unbaked noise textures. 🧵 #techart #Gamedev

Still experimenting with the style and the outline shader #godotengine

Did you know StayAtHomeDev organizes the Godot Game Awards? Learn about his journey, how to vote, and his dedication to the Godot community: #godot #godotengine godotengine.org/article/godo...

It's really easy to tween global shader parameters, this allows me to animate cloud coverage! #screenshotsaturday #godotengine

I'm still experimenting, but here are some fast moving clouds #gamedev