Crowdfunding changed the industry - both in good ways and bad... but margin is massive for publishers.
(There are TONS of discussions we can have about the impact overall like how campaigns changed consumer expectations around quality/value but not cost/price. But that's for another day.)
(There are TONS of discussions we can have about the impact overall like how campaigns changed consumer expectations around quality/value but not cost/price. But that's for another day.)
Comments
It's always interesting how game publishing and even game publishing through crowdfunding evolves during the years.
Margin has definitely opened a lot more options for publishers to experiment with more ambitious games.