I LOVE JIGGLE PHYSICS. I really wanted my Warthog to feel a bit more lively, so I added some bouncing/moving parts. Using 1 bone each which doesn't look as good as it can be but keeps performance costs low.
#Blender #B3D #UnrealEngine5 #UE5 #gamedev #Sacrilege #Halo #indiedev #rigging
#Blender #B3D #UnrealEngine5 #UE5 #gamedev #Sacrilege #Halo #indiedev #rigging
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