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sgtflex.bsky.social
Lover of everything video games. Programmer and hobbyist 3D artist Working on a Halo Fan Game project in Unreal Engine 5 called "Sacrilege" (Working title) Open to 3D commission work!
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I will make as many ground vehicles as I can so I can put off learning quaternions for air vehicles. So here's an early Scorpion. #Sacrilege #Halo #gamedev #indiedev #gaming #games #UnrealEngine #indiegame #UE5

Worked a bit on making my main menu better and worked on the logo. (Halo 3 music falls under Microsoft's GCUR and is available for non-profit use I found out the other day). Feedback of menu and logo appreciated. #Sacrilege #Halo #gamedev #indiedev #gaming #games #UnrealEngine #indiegame #UE5 #UI

Lots of accidental teamkilling, my AI are not the brightest yet #Sacrilege #Halo #gamedev #indiedev #gaming #games #UnrealEngine #indiegame #UE5

I LOVE JIGGLE PHYSICS. I really wanted my Warthog to feel a bit more lively, so I added some bouncing/moving parts. Using 1 bone each which doesn't look as good as it can be but keeps performance costs low. #Blender #B3D #UnrealEngine5 #UE5 #gamedev #Sacrilege #Halo #indiedev #rigging

Initial blockout to a Spectre design. Was really struggling with covenant vehicles but starting to get a better handle on it. #Sacrilege #Halo #gamedev #Blender #3D #B3D

doing a lot of optimizations, fixes, and small stuff so not much to share at this current moment but sometimes I get goofy moments during my testing and I can't help but share. #Sacrilege #Halo #gamedev #indiedev #gaming #games #UnrealEngine #indiegame #UE5

By far my favorite weapon prototype I've been working on this week, the Needler from Halo. Came with a lot of challenges (which included a lot of crashes) but it's so chaotically, ridiculously fun after all the work. #Sacrilege #Halo #gamedev #indiedev #gaming #games #UnrealEngine #indiegame #UE5

One of my closest friends recently debuted their game "The Null Doctrine" on Steam Next Fest. Turn-based game with the ability to rewind. Wishlists and plays are highly appreciated! www.youtube.com/watch?v=EeRA... store.steampowered.com/app/3442250/... #indiedev #godot #gamedev #games #gaming

Started a basic Warthog model and couldn't resist making giving my AI the ability to drive wheeled Chaos vehicles. I think the Grunts are having a little too much fun with it but are also terrible drivers 😂 #Sacrilege #Halo #gamedev #indiedev #gaming #games #UnrealEngine #indiegame #UE5

A showcase of a Flood Carrier for Sacrilege, a Halo fan game in UE5. Character made in Blender. #Sacrilege #Halo #UnrealEngine #UE5 #Blender #b3d #3D #indiedev #indiegaming #gamedev

Looks rad!

Created and added various layered additive animations for my viewmodel in Sacrilege. Makes player movement feel more responsive and natural IMO. Also added some weapon models (AR from Marcus Lehto, DMR from McCarthy3D in this clip). #Sacrilege #halo #UE5 #UnrealEngine #indiedev #gamedev #indiegame

I made a Gravemind character model a while back. I kinda want to get in the habit of posting stuff so I may post some old stuff like this that might not have been fully completed I want to return to this model at some point, but I have so many things on my to-do already #halo #3d #art #b3d

Another character I created and mostly finished animating (might need a couple touchups) for my game "Sacrilege", Flood Carrier from Halo! #Sacrilege #indiedev #indiegame #Blender #B3D #3dart #Halo

Quick simple tutorial on how to make your game sound more interesting at far distances. Utilizing metasounds to crossfade different wave assets based on distance. (I also forgot to showcase that I added a background soundscape which also goes a long way) #gamedev #ue5 #halo #Sacrilege #unrealengine

Post fun art, post unfinished art, post doodles, post art fails, post sketches you think no one would like to see. There's enough portfolio-focused showcase, it's okay not to be on our best all the time. Talking for a friend.

"That, I love. I absolutely love!"

A short clip of an AI fight in "Sacrilege", a Halo fan-game built in Unreal that I've been working on for the past couple years. #gamedev #Halo #unrealengine #ue5

Jinx from #Arcane #arcanefanart #fanart #drawing #Art #pencildrawing

Trying to update my infection form to better match the color scheme of my carrier form (The second gif being the updated colors). Thoughts? #b3d #blender #3d

If you're using the Blender to Unreal workflow for characters, do yourself a favor and don't ignore the bone scale issue, it's a headache (sockets, physics assets, animations..). Just do yourself a favor and change your Units to 0.01 in Blender at the get go and adjust your viewport. #blender #ue5

WIP Carrier Form from Halo. #blender #modeling #3d