So, in previous vids the release version is extremely fast-paced. I had to reduce EPS from 60 to 30. EPS isn't FPS - rendering is pegged to V-sync or not & therefore will always be interpolated regardless of EPS. As such the game is far more playable.
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On top of that, collision detection will require extrapolation or introspection so that bullets don't clip though and go through all the way.
Hence eliminating the need to half the speeds of everything in the game or not (if it's too slow)
1) Execution (EPS)
2) Render-Execution (FPS with factor)
3) Render