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stridesgames.bsky.social
Gamedev studio. Custom engine. Custom tools. Happy to share other indies' work upon request! Cheers!
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So, in previous vids the release version is extremely fast-paced. I had to reduce EPS from 60 to 30. EPS isn't FPS - rendering is pegged to V-sync or not & therefore will always be interpolated regardless of EPS. As such the game is far more playable. #indiegame #indiedev #indiegamedev #gamedev

#gamedev #indiegame #indiegamedev #indiedev ok here's what happened - Flight sticks do not necessarily use a D-pad bool to indicate desired direction alike arcade games - Fractured Alliance however require more than just a trigger. So now, the throttle, X and Y axis will be properly ranged.

#screenshotsaturday !! So here we have heat seeker missiles which tracks based on your heat signature. When u lower ur requested engine thrust, it'll be so weak the missile will lose track. But ... if u throttle up, they'll wake up again. #gamedev #indiegame #indiedev #indieGameDev #twitchtv

#screenshotsaturday - still in Lunar New Year mode. Will start work coming Monday. Nevertheless, here's part 2 of what happened last week. Yeah the AI does look out for you. #indiegame #indiedev #indiegamedev #gamedev #twitchtv #spacegame #dogfighter

I'm actually a little hung up on this ... should the AI-controlled turrets just pick a spot and fire at the target capital ship or should they all aim the center? The former has far more firepower distributed, but needs a few ray casts. hmmm... #indiedev #indiegame #gamedev #indiegamedev

#mondaymotivation yes, this is a dogfighting game. But where's the fun when there're no capital ship-to-ship combat? (especially when u can control one of the turrets) #indiegame #indiegamedev #gamedev #indiedev #twitchtv #spacegame #dogfighter P.S. last post for the week due to LNY :)

#screenshotsaturday !! Surface explosions uses the normal of the triangle hit to determine where the "spill" should face. With variance, it'll look varied enough to be separated. Oh yes, and some combat footage too! #indiegame #indiegamedev #indiedev #gamedev #twitchtv #spacegame #dogfighter

Just a tidbit for #followfriday ! Updated Phoenix IR missile explosion. And no - the missile trail while coming from an attached position, it itself isn't tied to the life and death of the missile itself. #indiedev #indiegamedev #gamedev #indiegame #twitchtv

#screenshotsaturday!! Do I need to land my fighter? Yes. Is it difficult? Nope. But, u'll at least need permission from ATC to land. Touch n go is own time own target though. Once u r in the hangar, u'll be with the capital ship's momentum. #indiedev #indiegame #indieGameDev #twitchtv #gamedev

#thursdaythoughts Mildly sick today. Will work on that thing that has been bugging me - when secondary trails pop up - they're usually emitted in a random direction. This causes an effect where the trail clips through a ship. Going to eliminate that today. #indiedev #indiegame #indieGameDev #gamede

#wednesdaymotivation AI fighters fire guided missiles at me ... for some reason I couldn't evade as well as they do when I fire at them. Heat-seekers, and heat signature changes when u r below 10km/h. Guess what happens to the missile guidance? heh. #indiedev #indiegame #indieGameDev #gamedev

#tuesday so most of the things are back up ... was testing the dogfight part - realised that enemy fighters do not switch back to main guns for the dogfight itself ... mabe they're too aggressive; or mabe it's a bug. lol lots of work to do... #indiedev #indiegame #indieGameDev #gamedev

#mondayblues continued ... so why wasn't the data read? Well, it was - but during a switch from a schema-tight object repository into a schema-less gamedb, the tool's code generator might have been buggy. Urgh. Causing a regression. #indiegame #indiedev #indieGameDev #gamedev

#mondayblues ah ... mondays ... was yesterday after midnight ... was working on y the enemy capital ships don't track me anymore ... then i realised the AI didn't register ANY anti-fighter turrets, it spirals further into oh ... the data wasn't read. #indiedev #indiegame #gamedev #indieGameDev

#foresightrts #rts design for the final campaign mission way back in 2014. #indiedev #indiegame #indieGameDev #gamedev. Keeping it for memory’s sake. 1st game shipped and it’s a RTS. Havoc no? Lol

#screenshotsaturday! Fighters will always try to scramble if possible. But if there's a congestion - taxi ways & priority takes over. Though, even at low priority, it can increase its urgency over time. Otherwise it'll wait for its turn to exit. #indiegame #indiedev #gamedev #indieGameDev #twitchtv

#screenshotsaturday ! Burst fire mode is toggle-hold way of firing to maximize ur firepower for a very short period of time in exchange of being either overheated, overused or simply with a much longer cooldown period. #indiegame #indiedev #indieGameDev #gamedev #twitchtv

Traditionally, dogfighters can link several weapons to be fired at once. Some games made it into a "card" ability. I'm thinking we'll do something else for Fractured Alliance. Will show how it's done tomorrow during #screenshotsaturday! #indiegame #indieGameDev #indiedev #gamedev #twitchtv

So I'm almost done moving to my new digs - lots of things to unpack but getting there ... getting warmed up for the final parts - things are left in "stubs" so I know how to pick up from where I left off. #indiegame #indieGameDev #gamedev #solodev #twitchtv #indiedev coming soon coming soon....

Wishing everyone a very happy New Year in 2025!!

#screenshotsaturday AI Wingmen actually does use intrinsic data for decision making. Such as attacking using vectors rather than firing blindly hitting another surface. Remember "Attack pattern delta" from Empire Strikes Back? This is it. #indiegame #indiegamedev #indiedev #gamedev

folks, I'm moving to new digs this week - there won't be any progress updates. So sorry for that. Need time to settle down in new home ... rest assured more good stuffs will be coming soon! Also, if u hav any wishlist features u want in a space dogfighter, by all means leave a reply!

#screenshotsaturday Attacking in Formation - your wingmen will follow ur cue on when to fire. And when they do, expect a LOT of fireworks. Inspired by the Independence Day movie haha #indiedev #indiegamedev #gamedev #indiegame #twitchtv

Ok this is an absolute gem of a quote and completely true. Adversity build character, but also deeper experience and knowledge that will pay a lot in the future. Stumble, get up and keep going. #gamedev #gamedevelopment #indiedev #IndieGameDev

#showmesunday kinda inspired from top gun maverick lol ... the missile drops a little before the propellant takes over ... #indiedev #indiegame #indiegamedev #gamedev #twitchtv

#screenshotsaturday a bit of an old vid - AI will launch, take-off and land in a proper manner. Nothing gets despawned unless it's the end of mission. Launch ramps can be damaged individually, affecting hangar operations as a result. #indiegame #indiegamedev #indiedev #gamedev